dmesg.today
Код: Выделить всё
Copyright (c) 1992-2008 The FreeBSD Project.
Copyright (c) 1979, 1980, 1983, 1986, 1988, 1989, 1991, 1992, 1993, 1994
The Regents of the University of California. All rights reserved.
FreeBSD is a registered trademark of The FreeBSD Foundation.
FreeBSD 7.0-RELEASE #0: Sun Feb 24 10:35:36 UTC 2008
root@driscoll.cse.buffalo.edu:/usr/obj/usr/src/sys/GENERIC
Timecounter "i8254" frequency 1193182 Hz quality 0
CPU: Intel(R) Xeon(R) CPU E5430 @ 2.66GHz (2666.68-MHz K8-class CPU)
Origin = "GenuineIntel" Id = 0x10676 Stepping = 6
Features=0xbfebfbff<FPU,VME,DE,PSE,TSC,MSR,PAE,MCE,CX8,APIC,SEP,MTRR,PGE,MCA,CMOV,PAT,PSE36,CLFLUSH,DTS,ACPI,MMX,FXSR,SSE,SSE2,SS,HTT,TM,PBE>
Features2=0xce3bd<SSE3,RSVD2,MON,DS_CPL,VMX,EST,TM2,SSSE3,CX16,xTPR,PDCM,DCA,<b19>>
AMD Features=0x20100800<SYSCALL,NX,LM>
AMD Features2=0x1<LAHF>
Cores per package: 4
usable memory = 4281188352 (4082 MB)
avail memory = 4119814144 (3928 MB)
ACPI APIC Table: <PTLTD APIC >
FreeBSD/SMP: Multiprocessor System Detected: 4 CPUs
cpu0 (BSP): APIC ID: 0
cpu1 (AP): APIC ID: 1
cpu2 (AP): APIC ID: 2
cpu3 (AP): APIC ID: 3
ioapic0 <Version 2.0> irqs 0-23 on motherboard
ioapic1 <Version 2.0> irqs 24-47 on motherboard
kbd1 at kbdmux0
ath_hal: 0.9.20.3 (AR5210, AR5211, AR5212, RF5111, RF5112, RF2413, RF5413)
hptrr: HPT RocketRAID controller driver v1.1 (Feb 24 2008 10:34:18)
acpi0: <SMCI SMCISLP2> on motherboard
acpi0: [ITHREAD]
acpi0: Power Button (fixed)
Timecounter "ACPI-fast" frequency 3579545 Hz quality 1000
acpi_timer0: <24-bit timer at 3.579545MHz> port 0x1008-0x100b on acpi0
cpu0: <ACPI CPU> on acpi0
est0: <Enhanced SpeedStep Frequency Control> on cpu0
est: CPU supports Enhanced Speedstep, but is not recognized.
est: cpu_vendor GenuineIntel, msr 820082006000820
device_attach: est0 attach returned 6
p4tcc0: <CPU Frequency Thermal Control> on cpu0
cpu1: <ACPI CPU> on acpi0
est1: <Enhanced SpeedStep Frequency Control> on cpu1
est: CPU supports Enhanced Speedstep, but is not recognized.
est: cpu_vendor GenuineIntel, msr 820082006000820
device_attach: est1 attach returned 6
p4tcc1: <CPU Frequency Thermal Control> on cpu1
cpu2: <ACPI CPU> on acpi0
est2: <Enhanced SpeedStep Frequency Control> on cpu2
est: CPU supports Enhanced Speedstep, but is not recognized.
est: cpu_vendor GenuineIntel, msr 820082006000820
device_attach: est2 attach returned 6
p4tcc2: <CPU Frequency Thermal Control> on cpu2
cpu3: <ACPI CPU> on acpi0
est3: <Enhanced SpeedStep Frequency Control> on cpu3
est: CPU supports Enhanced Speedstep, but is not recognized.
est: cpu_vendor GenuineIntel, msr 820082006000820
device_attach: est3 attach returned 6
p4tcc3: <CPU Frequency Thermal Control> on cpu3
pcib0: <ACPI Host-PCI bridge> port 0xcf8-0xcff on acpi0
pci0: <ACPI PCI bus> on pcib0
pcib1: <ACPI PCI-PCI bridge> at device 2.0 on pci0
pci1: <ACPI PCI bus> on pcib1
pcib2: <ACPI PCI-PCI bridge> irq 16 at device 0.0 on pci1
pci2: <ACPI PCI bus> on pcib2
pcib3: <ACPI PCI-PCI bridge> irq 16 at device 0.0 on pci2
pci3: <ACPI PCI bus> on pcib3
pcib4: <ACPI PCI-PCI bridge> at device 0.0 on pci3
pci4: <ACPI PCI bus> on pcib4
pci4: <mass storage, RAID> at device 2.0 (no driver attached)
pcib5: <ACPI PCI-PCI bridge> at device 0.2 on pci3
pci5: <ACPI PCI bus> on pcib5
pcib6: <ACPI PCI-PCI bridge> irq 18 at device 2.0 on pci2
pci6: <ACPI PCI bus> on pcib6
em0: <Intel(R) PRO/1000 Network Connection Version - 6.7.3> port 0x3000-0x301f mem 0xd8320000-0xd833ffff,0xd8300000-0xd831ffff irq 18 at device 0.0 on pci6
em0: Using MSI interrupt
em0: Ethernet address: 00:30:48:d1:85:ee
em0: [FILTER]
em1: <Intel(R) PRO/1000 Network Connection Version - 6.7.3> port 0x3020-0x303f mem 0xd8360000-0xd837ffff,0xd8340000-0xd835ffff irq 19 at device 0.1 on pci6
em1: Using MSI interrupt
em1: Ethernet address: 00:30:48:d1:85:ef
em1: [FILTER]
pcib7: <ACPI PCI-PCI bridge> at device 0.3 on pci1
pci7: <ACPI PCI bus> on pcib7
pcib8: <ACPI PCI-PCI bridge> at device 4.0 on pci0
pci8: <ACPI PCI bus> on pcib8
pcib9: <ACPI PCI-PCI bridge> at device 6.0 on pci0
pci9: <ACPI PCI bus> on pcib9
aac0: <Adaptec RAID 5805> mem 0xd8400000-0xd85fffff irq 18 at device 0.0 on pci9
aac0: Enabling 64-bit address support
aac0: New comm. interface enabled
aac0: [ITHREAD]
aac0: Adaptec 5805, aac driver 2.0.0-1
aac0: Error 5 sending VMIoctl command
pci0: <base peripheral> at device 8.0 (no driver attached)
pcib10: <ACPI PCI-PCI bridge> irq 17 at device 28.0 on pci0
pci10: <ACPI PCI bus> on pcib10
uhci0: <Intel 631XESB/632XESB/3100 USB controller USB-1> port 0x1800-0x181f irq 17 at device 29.0 on pci0
uhci0: [GIANT-LOCKED]
uhci0: [ITHREAD]
usb0: <Intel 631XESB/632XESB/3100 USB controller USB-1> on uhci0
usb0: USB revision 1.0
uhub0: <Intel UHCI root hub, class 9/0, rev 1.00/1.00, addr 1> on usb0
uhub0: 2 ports with 2 removable, self powered
uhci1: <Intel 631XESB/632XESB/3100 USB controller USB-2> port 0x1820-0x183f irq 19 at device 29.1 on pci0
uhci1: [GIANT-LOCKED]
uhci1: [ITHREAD]
usb1: <Intel 631XESB/632XESB/3100 USB controller USB-2> on uhci1
usb1: USB revision 1.0
uhub1: <Intel UHCI root hub, class 9/0, rev 1.00/1.00, addr 1> on usb1
uhub1: 2 ports with 2 removable, self powered
uhci2: <Intel 631XESB/632XESB/3100 USB controller USB-3> port 0x1840-0x185f irq 18 at device 29.2 on pci0
uhci2: [GIANT-LOCKED]
uhci2: [ITHREAD]
usb2: <Intel 631XESB/632XESB/3100 USB controller USB-3> on uhci2
usb2: USB revision 1.0
uhub2: <Intel UHCI root hub, class 9/0, rev 1.00/1.00, addr 1> on usb2
uhub2: 2 ports with 2 removable, self powered
ehci0: <Intel 63XXESB USB 2.0 controller> mem 0xd8900000-0xd89003ff irq 17 at device 29.7 on pci0
ehci0: [GIANT-LOCKED]
ehci0: [ITHREAD]
usb3: EHCI version 1.0
usb3: companion controllers, 2 ports each: usb0 usb1 usb2
usb3: <Intel 63XXESB USB 2.0 controller> on ehci0
usb3: USB revision 2.0
uhub3: <Intel EHCI root hub, class 9/0, rev 2.00/1.00, addr 1> on usb3
uhub3: 6 ports with 6 removable, self powered
pcib11: <ACPI PCI-PCI bridge> at device 30.0 on pci0
pci11: <ACPI PCI bus> on pcib11
vgapci0: <VGA-compatible display> port 0x4000-0x40ff mem 0xd0000000-0xd7ffffff,0xd8600000-0xd860ffff irq 18 at device 1.0 on pci11
isab0: <PCI-ISA bridge> at device 31.0 on pci0
isa0: <ISA bus> on isab0
atapci0: <Intel 63XXESB2 UDMA100 controller> port 0x1f0-0x1f7,0x3f6,0x170-0x177,0x376,0x1860-0x186f at device 31.1 on pci0
ata0: <ATA channel 0> on atapci0
ata0: [ITHREAD]
ata1: <ATA channel 1> on atapci0
ata1: [ITHREAD]
pci0: <serial bus, SMBus> at device 31.3 (no driver attached)
acpi_button0: <Power Button> on acpi0
atkbdc0: <Keyboard controller (i8042)> port 0x60,0x64 irq 1 on acpi0
atkbd0: <AT Keyboard> irq 1 on atkbdc0
kbd0 at atkbd0
atkbd0: [GIANT-LOCKED]
atkbd0: [ITHREAD]
psm0: <PS/2 Mouse> irq 12 on atkbdc0
psm0: [GIANT-LOCKED]
psm0: [ITHREAD]
psm0: model IntelliMouse Explorer, device ID 4
sio0: configured irq 4 not in bitmap of probed irqs 0
sio0: port may not be enabled
sio0: configured irq 4 not in bitmap of probed irqs 0
sio0: port may not be enabled
sio0: <16550A-compatible COM port> port 0x3f8-0x3ff irq 4 flags 0x10 on acpi0
sio0: type 16550A
sio0: [FILTER]
sio1: configured irq 3 not in bitmap of probed irqs 0
sio1: port may not be enabled
sio1: configured irq 3 not in bitmap of probed irqs 0
sio1: port may not be enabled
sio1: <16550A-compatible COM port> port 0x2f8-0x2ff irq 3 on acpi0
sio1: type 16550A
sio1: [FILTER]
fdc0: <floppy drive controller> port 0x3f0-0x3f5,0x3f7 irq 6 drq 2 on acpi0
fdc0: [FILTER]
ppc0: <Parallel port> port 0x378-0x37f,0x778-0x77f irq 7 drq 3 on acpi0
ppc0: SMC-like chipset (ECP/EPP/PS2/NIBBLE) in COMPATIBLE mode
ppc0: FIFO with 16/16/9 bytes threshold
ppbus0: <Parallel port bus> on ppc0
ppbus0: [ITHREAD]
plip0: <PLIP network interface> on ppbus0
lpt0: <Printer> on ppbus0
lpt0: Interrupt-driven port
ppi0: <Parallel I/O> on ppbus0
ppc0: [GIANT-LOCKED]
ppc0: [ITHREAD]
orm0: <ISA Option ROMs> at iomem 0xc0000-0xcafff,0xcb000-0xd17ff on isa0
sc0: <System console> at flags 0x100 on isa0
sc0: VGA <16 virtual consoles, flags=0x300>
vga0: <Generic ISA VGA> at port 0x3c0-0x3df iomem 0xa0000-0xbffff on isa0
Timecounters tick every 1.000 msec
hptrr: no controller detected.
acd0: DVDROM <DVD-ROM UJDA780/1.50> at ata0-slave UDMA33
aacd0: <RAID 1 (Mirror)> on aac0
aacd0: 69890MB (143134720 sectors)
SMP: AP CPU #3 Launched!
SMP: AP CPU #1 Launched!
SMP: AP CPU #2 Launched!
Trying to mount root from ufs:/dev/aacd0s1a
em0: Hardware Initialization Failed
em0: Unable to initialize the hardware
em0: link state changed to UP
debug.log
Код: Выделить всё
Mar 4 19:07:51 newsyslog[708]: logfile first created
Sep 7 16:23:01 gameserver sshd[997]: debug2: fd 3 setting O_NONBLOCK
Sep 7 16:23:01 gameserver sshd[997]: debug1: Bind to port 22 on ::.
Sep 7 16:23:01 gameserver sshd[997]: debug2: fd 4 setting O_NONBLOCK
Sep 7 16:23:01 gameserver sshd[997]: debug1: Bind to port 22 on 0.0.0.0.
Sep 7 16:23:22 gameserver sshd[997]: debug1: fd 5 clearing O_NONBLOCK
Sep 7 16:23:22 gameserver sshd[997]: debug1: Forked child 998.
Sep 7 16:23:22 gameserver sshd[997]: debug3: send_rexec_state: entering fd = 8 config len 181
Sep 7 16:23:22 gameserver sshd[997]: debug3: ssh_msg_send: type 0
Sep 7 16:23:22 gameserver sshd[997]: debug3: send_rexec_state: done
Sep 7 16:23:22 gameserver sshd[998]: debug1: rexec start in 5 out 5 newsock 5 pipe 7 sock 8
Sep 7 16:23:22 gameserver sshd[998]: debug1: inetd sockets after dupping: 3, 3
Sep 7 16:23:22 gameserver sshd[998]: debug1: res_init()
Sep 7 16:23:22 gameserver sshd[998]: debug1: Client protocol version 2.0; client software version PuTTY_Release_0.60
Sep 7 16:23:22 gameserver sshd[998]: debug1: no match: PuTTY_Release_0.60
Sep 7 16:23:22 gameserver sshd[998]: debug1: Enabling compatibility mode for protocol 2.0
Sep 7 16:23:22 gameserver sshd[998]: debug1: Local version string SSH-2.0-OpenSSH_4.5p1 FreeBSD-20061110
Sep 7 16:23:22 gameserver sshd[998]: debug2: fd 3 setting O_NONBLOCK
Sep 7 16:23:22 gameserver sshd[998]: debug2: Network child is on pid 999
Sep 7 16:23:22 gameserver sshd[998]: debug3: preauth child monitor started
Sep 7 16:23:22 gameserver sshd[998]: debug3: mm_request_receive entering
Sep 7 16:23:22 gameserver sshd[998]: debug3: monitor_read: checking request 0
Sep 7 16:23:22 gameserver sshd[998]: debug3: mm_answer_moduli: got parameters: 1024 4096 8192
Sep 7 16:23:22 gameserver sshd[998]: debug3: mm_request_send entering: type 1
Sep 7 16:23:22 gameserver sshd[998]: debug2: monitor_read: 0 used once, disabling now
Sep 7 16:23:22 gameserver sshd[998]: debug3: mm_request_receive entering
Sep 7 16:23:23 gameserver sshd[998]: debug3: monitor_read: checking request 4
Sep 7 16:23:23 gameserver sshd[998]: debug3: mm_answer_sign
Sep 7 16:23:23 gameserver sshd[998]: debug3: mm_answer_sign: signature 0x801a12100(55)
Sep 7 16:23:23 gameserver sshd[998]: debug3: mm_request_send entering: type 5
Sep 7 16:23:23 gameserver sshd[998]: debug2: monitor_read: 4 used once, disabling now
Sep 7 16:23:23 gameserver sshd[998]: debug3: mm_request_receive entering
Sep 7 16:23:27 gameserver sshd[998]: debug3: monitor_read: checking request 6
Sep 7 16:23:27 gameserver sshd[998]: debug3: mm_answer_pwnamallow
Sep 7 16:23:27 gameserver sshd[998]: debug2: parse_server_config: config reprocess config len 181
Sep 7 16:23:27 gameserver sshd[998]: debug3: mm_answer_pwnamallow: sending MONITOR_ANS_PWNAM: 1
Sep 7 16:23:27 gameserver sshd[998]: debug3: mm_request_send entering: type 7
Sep 7 16:23:27 gameserver sshd[998]: debug2: monitor_read: 6 used once, disabling now
Sep 7 16:23:27 gameserver sshd[998]: debug3: mm_request_receive entering
Sep 7 16:23:27 gameserver sshd[998]: debug3: monitor_read: checking request 45
Sep 7 16:23:27 gameserver sshd[998]: debug1: PAM: initializing for "Zavod"
Sep 7 16:23:27 gameserver sshd[998]: debug1: PAM: setting PAM_RHOST to "95.69.218.3"
Sep 7 16:23:27 gameserver sshd[998]: debug2: monitor_read: 45 used once, disabling now
Sep 7 16:23:27 gameserver sshd[998]: debug3: mm_request_receive entering
Sep 7 16:23:27 gameserver sshd[998]: debug3: monitor_read: checking request 3
Sep 7 16:23:27 gameserver sshd[998]: debug3: mm_answer_authserv: service=ssh-connection, style=
Sep 7 16:23:27 gameserver sshd[998]: debug2: monitor_read: 3 used once, disabling now
Sep 7 16:23:27 gameserver sshd[998]: debug3: mm_request_receive entering
Sep 7 16:23:27 gameserver sshd[998]: debug3: monitor_read: checking request 48
Sep 7 16:23:27 gameserver sshd[998]: debug3: mm_answer_pam_init_ctx
Sep 7 16:23:27 gameserver sshd[998]: debug3: PAM: sshpam_init_ctx entering
Sep 7 16:23:27 gameserver sshd[998]: debug3: mm_request_send entering: type 49
Sep 7 16:23:27 gameserver sshd[998]: debug3: mm_request_receive entering
Sep 7 16:23:27 gameserver sshd[1000]: debug3: PAM: sshpam_thread_conv entering, 1 messages
Sep 7 16:23:27 gameserver sshd[1000]: debug3: ssh_msg_send: type 1
Sep 7 16:23:27 gameserver sshd[1000]: debug3: ssh_msg_recv entering
Sep 7 16:23:27 gameserver sshd[998]: debug3: monitor_read: checking request 50
Sep 7 16:23:27 gameserver sshd[998]: debug3: mm_answer_pam_query
Sep 7 16:23:27 gameserver sshd[998]: debug3: PAM: sshpam_query entering
Sep 7 16:23:27 gameserver sshd[998]: debug3: ssh_msg_recv entering
Sep 7 16:23:27 gameserver sshd[998]: debug3: mm_request_send entering: type 51
Sep 7 16:23:27 gameserver sshd[998]: debug3: mm_request_receive entering
Sep 7 16:23:30 gameserver sshd[998]: debug3: monitor_read: checking request 52
Sep 7 16:23:30 gameserver sshd[998]: debug3: mm_answer_pam_respond
Sep 7 16:23:30 gameserver sshd[998]: debug2: PAM: sshpam_respond entering, 1 responses
Sep 7 16:23:30 gameserver sshd[998]: debug3: ssh_msg_send: type 6
Sep 7 16:23:30 gameserver sshd[998]: debug3: mm_request_send entering: type 53
Sep 7 16:23:30 gameserver sshd[998]: debug3: mm_request_receive entering
Sep 7 16:23:30 gameserver sshd[1000]: debug1: do_pam_account: called
Sep 7 16:23:30 gameserver sshd[1000]: debug3: PAM: do_pam_account pam_acct_mgmt = 0 (success)
Sep 7 16:23:30 gameserver sshd[1000]: debug3: ssh_msg_send: type 0
Sep 7 16:23:30 gameserver sshd[998]: debug3: monitor_read: checking request 50
Sep 7 16:23:30 gameserver sshd[998]: debug3: mm_answer_pam_query
Sep 7 16:23:30 gameserver sshd[998]: debug3: PAM: sshpam_query entering
Sep 7 16:23:30 gameserver sshd[998]: debug3: ssh_msg_recv entering
Sep 7 16:23:30 gameserver sshd[998]: debug3: PAM: import_environments entering
Sep 7 16:23:30 gameserver sshd[998]: debug3: sshpam_password_change_required 0
Sep 7 16:23:30 gameserver sshd[998]: debug3: PAM: num env strings 0
Sep 7 16:23:30 gameserver sshd[998]: debug1: PAM: num PAM env strings 0
Sep 7 16:23:30 gameserver sshd[998]: debug3: mm_request_send entering: type 51
Sep 7 16:23:30 gameserver sshd[998]: debug3: mm_request_receive entering
Sep 7 16:23:30 gameserver sshd[998]: debug3: monitor_read: checking request 52
Sep 7 16:23:30 gameserver sshd[998]: debug3: mm_answer_pam_respond
Sep 7 16:23:30 gameserver sshd[998]: debug2: PAM: sshpam_respond entering, 0 responses
Sep 7 16:23:30 gameserver sshd[998]: debug3: mm_request_send entering: type 53
Sep 7 16:23:30 gameserver sshd[998]: debug3: mm_request_receive entering
Sep 7 16:23:30 gameserver sshd[998]: debug3: monitor_read: checking request 54
Sep 7 16:23:30 gameserver sshd[998]: debug3: mm_answer_pam_free_ctx
Sep 7 16:23:30 gameserver sshd[998]: debug3: PAM: sshpam_free_ctx entering
Sep 7 16:23:30 gameserver sshd[998]: debug3: PAM: sshpam_thread_cleanup entering
Sep 7 16:23:30 gameserver sshd[998]: debug3: mm_request_send entering: type 55
Sep 7 16:23:30 gameserver sshd[998]: debug2: monitor_read: 54 used once, disabling now
Sep 7 16:23:30 gameserver sshd[998]: debug3: mm_request_receive_expect entering: type 46
Sep 7 16:23:30 gameserver sshd[998]: debug3: mm_request_receive entering
Sep 7 16:23:30 gameserver sshd[998]: debug1: do_pam_account: called
Sep 7 16:23:30 gameserver sshd[998]: debug3: mm_request_send entering: type 47
Sep 7 16:23:30 gameserver sshd[998]: debug1: monitor_child_preauth: Zavod has been authenticated by privileged process
Sep 7 16:23:30 gameserver sshd[998]: debug3: mm_get_keystate: Waiting for new keys
Sep 7 16:23:30 gameserver sshd[998]: debug3: mm_request_receive_expect entering: type 24
Sep 7 16:23:30 gameserver sshd[998]: debug3: mm_request_receive entering
Sep 7 16:23:30 gameserver sshd[998]: debug3: mm_newkeys_from_blob: 0x801a3b270(143)
Sep 7 16:23:30 gameserver sshd[998]: debug2: mac_init: found hmac-sha1
Sep 7 16:23:30 gameserver sshd[998]: debug3: mm_get_keystate: Waiting for second key
Sep 7 16:23:30 gameserver sshd[998]: debug3: mm_newkeys_from_blob: 0x801a3b270(143)
Sep 7 16:23:30 gameserver sshd[998]: debug2: mac_init: found hmac-sha1
Sep 7 16:23:30 gameserver sshd[998]: debug3: mm_get_keystate: Getting compression state
Sep 7 16:23:30 gameserver sshd[998]: debug3: mm_get_keystate: Getting Network I/O buffers
Sep 7 16:23:30 gameserver sshd[998]: debug3: mm_share_sync: Share sync
Sep 7 16:23:30 gameserver sshd[998]: debug3: mm_share_sync: Share sync end
Sep 7 16:23:30 gameserver sshd[998]: debug2: User child is on pid 1001
Sep 7 16:23:30 gameserver sshd[998]: debug3: mm_request_receive entering
Sep 7 16:23:30 gameserver sshd[1001]: debug3: PAM: opening session
Sep 7 16:23:30 gameserver sshd[1001]: debug1: PAM: reinitializing credentials
Sep 7 16:23:30 gameserver sshd[1001]: debug2: set_newkeys: mode 0
Sep 7 16:23:30 gameserver sshd[1001]: debug2: cipher_init: set keylen (16 -> 32)
Sep 7 16:23:30 gameserver sshd[1001]: debug2: set_newkeys: mode 1
Sep 7 16:23:30 gameserver sshd[1001]: debug2: cipher_init: set keylen (16 -> 32)
Sep 7 16:23:30 gameserver sshd[1001]: debug1: Entering interactive session for SSH2.
Sep 7 16:23:30 gameserver sshd[1001]: debug2: fd 5 setting O_NONBLOCK
Sep 7 16:23:30 gameserver sshd[1001]: debug2: fd 6 setting O_NONBLOCK
Sep 7 16:23:30 gameserver sshd[1001]: debug1: server_init_dispatch_20
Sep 7 16:23:30 gameserver sshd[1001]: debug1: server_input_channel_open: ctype session rchan 256 win 16384 max 16384
Sep 7 16:23:30 gameserver sshd[1001]: debug1: input_session_request
Sep 7 16:23:30 gameserver sshd[1001]: debug1: channel 0: new [server-session]
Sep 7 16:23:30 gameserver sshd[1001]: debug1: session_new: init
Sep 7 16:23:30 gameserver sshd[1001]: debug1: session_new: session 0
Sep 7 16:23:30 gameserver sshd[1001]: debug1: session_open: channel 0
Sep 7 16:23:30 gameserver sshd[1001]: debug1: session_open: session 0: link with channel 0
Sep 7 16:23:30 gameserver sshd[1001]: debug1: server_input_channel_open: confirm session
Sep 7 16:23:30 gameserver sshd[1001]: debug1: server_input_channel_req: channel 0 request pty-req reply 1
Sep 7 16:23:30 gameserver sshd[1001]: debug1: session_by_channel: session 0 channel 0
Sep 7 16:23:30 gameserver sshd[1001]: debug1: session_input_channel_req: session 0 req pty-req
Sep 7 16:23:30 gameserver sshd[1001]: debug1: Allocating pty.
Sep 7 16:23:30 gameserver sshd[1001]: debug3: mm_request_send entering: type 25
Sep 7 16:23:30 gameserver sshd[1001]: debug3: mm_pty_allocate: waiting for MONITOR_ANS_PTY
Sep 7 16:23:30 gameserver sshd[998]: debug3: monitor_read: checking request 25
Sep 7 16:23:30 gameserver sshd[1001]: debug3: mm_request_receive_expect entering: type 26
Sep 7 16:23:30 gameserver sshd[998]: debug3: mm_answer_pty entering
Sep 7 16:23:30 gameserver sshd[998]: debug1: session_new: init
Sep 7 16:23:30 gameserver sshd[1001]: debug3: mm_request_receive entering
Sep 7 16:23:30 gameserver sshd[998]: debug1: session_new: session 0
Sep 7 16:23:30 gameserver sshd[998]: debug3: mm_request_send entering: type 26
Sep 7 16:23:30 gameserver sshd[998]: debug3: mm_answer_pty: tty /dev/ttyp0 ptyfd 4
Sep 7 16:23:30 gameserver sshd[998]: debug3: mm_request_receive entering
Sep 7 16:23:30 gameserver sshd[1001]: debug1: session_pty_req: session 0 alloc /dev/ttyp0
Sep 7 16:23:30 gameserver sshd[1001]: debug3: tty_parse_modes: SSH2 n_bytes 16
Sep 7 16:23:30 gameserver sshd[1001]: debug3: tty_parse_modes: 3 127
Sep 7 16:23:30 gameserver sshd[1001]: debug3: tty_parse_modes: ispeed 38400
Sep 7 16:23:30 gameserver sshd[1001]: debug3: tty_parse_modes: ospeed 38400
Sep 7 16:23:30 gameserver sshd[1001]: debug1: server_input_channel_req: channel 0 request shell reply 1
Sep 7 16:23:30 gameserver sshd[1001]: debug1: session_by_channel: session 0 channel 0
Sep 7 16:23:30 gameserver sshd[1001]: debug1: session_input_channel_req: session 0 req shell
Sep 7 16:23:30 gameserver sshd[1001]: debug1: PAM: setting PAM_TTY to "/dev/ttyp0"
Sep 7 16:23:30 gameserver sshd[1001]: debug2: fd 3 setting TCP_NODELAY
Sep 7 16:23:30 gameserver sshd[1003]: debug1: Setting controlling tty using TIOCSCTTY.
Sep 7 16:23:30 gameserver sshd[1001]: debug2: channel 0: rfd 8 isatty
Sep 7 16:23:30 gameserver sshd[1001]: debug2: fd 8 setting O_NONBLOCK
Sep 7 16:23:30 gameserver sshd[1001]: debug3: fd 7 is O_NONBLOCK
Sep 7 16:23:30 gameserver sshd[1003]: debug3: Copy environment: FTP_PASSIVE_MODE=YES
Sep 7 16:23:30 gameserver sshd[1003]: debug3: Copy environment: BLOCKSIZE=K
Sep 7 16:23:30 gameserver sshd[1003]: debug3: Copy environment: MAIL=/var/mail/Zavod
Sep 7 16:23:30 gameserver sshd[1003]: debug3: Copy environment: PATH=/sbin:/bin:/usr/sbin:/usr/bin:/usr/games:/usr/local/sbin:/usr/local/bin:/home/Zavod/bin
Sep 7 16:23:30 gameserver sshd[1003]: debug3: channel 0: close_fds r -1 w -1 e -1 c -1
Sep 7 16:23:30 gameserver sshd[1001]: debug2: channel 0: read<=0 rfd 8 len 0
Sep 7 16:23:30 gameserver sshd[1001]: debug2: channel 0: read failed
Sep 7 16:23:30 gameserver sshd[1001]: debug2: channel 0: close_read
Sep 7 16:23:30 gameserver sshd[1001]: debug2: channel 0: input open -> drain
Sep 7 16:23:30 gameserver sshd[1001]: debug2: channel 0: ibuf empty
Sep 7 16:23:30 gameserver sshd[1001]: debug2: channel 0: send eof
Sep 7 16:23:30 gameserver sshd[1001]: debug2: channel 0: input drain -> closed
Sep 7 16:23:30 gameserver sshd[1001]: debug2: notify_done: reading
Sep 7 16:23:30 gameserver sshd[1001]: debug1: Received SIGCHLD.
Sep 7 16:23:30 gameserver sshd[1001]: debug1: session_by_pid: pid 1003
Sep 7 16:23:30 gameserver sshd[1001]: debug1: session_exit_message: session 0 channel 0 pid 1003
Sep 7 16:23:30 gameserver sshd[1001]: debug2: channel 0: request exit-status confirm 0
Sep 7 16:23:30 gameserver sshd[1001]: debug1: session_exit_message: release channel 0
Sep 7 16:23:30 gameserver sshd[1001]: debug2: channel 0: write failed
Sep 7 16:23:30 gameserver sshd[1001]: debug2: channel 0: close_write
Sep 7 16:23:30 gameserver sshd[1001]: debug2: channel 0: output open -> closed
Sep 7 16:23:30 gameserver sshd[1001]: debug3: mm_request_send entering: type 27
Sep 7 16:23:30 gameserver sshd[1001]: debug2: channel 0: send close
Sep 7 16:23:30 gameserver sshd[998]: debug3: monitor_read: checking request 27
Sep 7 16:23:30 gameserver sshd[1001]: debug3: channel 0: will not send data after close
Sep 7 16:23:30 gameserver sshd[998]: debug3: mm_answer_pty_cleanup entering
Sep 7 16:23:30 gameserver sshd[998]: debug1: session_by_tty: session 0 tty /dev/ttyp0
Sep 7 16:23:30 gameserver sshd[998]: debug3: mm_session_close: session 0 pid 1001
Sep 7 16:23:30 gameserver sshd[998]: debug3: mm_session_close: tty /dev/ttyp0 ptyfd 4
Sep 7 16:23:30 gameserver sshd[998]: debug1: session_pty_cleanup: session 0 release /dev/ttyp0
Sep 7 16:23:30 gameserver sshd[998]: debug3: mm_request_receive entering
Sep 7 16:23:30 gameserver sshd[1001]: debug2: channel 0: rcvd close
Sep 7 16:23:30 gameserver sshd[1001]: debug3: channel 0: will not send data after close
Sep 7 16:23:30 gameserver sshd[1001]: debug2: channel 0: is dead
Sep 7 16:23:30 gameserver sshd[1001]: debug2: channel 0: gc: notify user
Sep 7 16:23:30 gameserver sshd[1001]: debug1: session_by_channel: session 0 channel 0
Sep 7 16:23:30 gameserver sshd[1001]: debug1: session_close_by_channel: channel 0 child 0
Sep 7 16:23:30 gameserver sshd[1001]: debug1: session_close: session 0 pid 0
Sep 7 16:23:30 gameserver sshd[1001]: debug2: channel 0: gc: user detached
Sep 7 16:23:30 gameserver sshd[1001]: debug2: channel 0: is dead
Sep 7 16:23:30 gameserver sshd[1001]: debug2: channel 0: garbage collecting
Sep 7 16:23:30 gameserver sshd[1001]: debug1: channel 0: free: server-session, nchannels 1
Sep 7 16:23:30 gameserver sshd[1001]: debug3: channel 0: status: The following connections are open:\r\n #0 server-session (t4 r256 i3/0 o3/0 fd -1/-1 cfd -1)\r\n
Sep 7 16:23:30 gameserver sshd[1001]: debug3: channel 0: close_fds r -1 w -1 e -1 c -1
Sep 7 16:23:30 gameserver sshd[1001]: debug1: do_cleanup
Sep 7 16:23:30 gameserver sshd[1001]: debug1: PAM: cleanup
Sep 7 16:23:30 gameserver sshd[1001]: debug3: PAM: sshpam_thread_cleanup entering
Sep 7 16:23:30 gameserver sshd[1001]: debug1: PAM: cleanup
Sep 7 16:23:30 gameserver sshd[1001]: debug3: mm_audit_event entering
Sep 7 16:23:30 gameserver sshd[1001]: debug3: mm_request_send entering: type 56
Sep 7 16:23:30 gameserver sshd[998]: debug3: monitor_read: checking request 56
Sep 7 16:23:30 gameserver sshd[1001]: debug3: mm_request_send entering: type 58
Sep 7 16:23:30 gameserver sshd[998]: debug3: mm_answer_audit_event entering
Sep 7 16:23:30 gameserver sshd[998]: debug3: mm_request_receive entering
Sep 7 16:23:30 gameserver sshd[998]: debug3: monitor_read: checking request 58
Sep 7 16:23:30 gameserver sshd[998]: debug3: mm_answer_term: tearing down sessions
Sep 7 16:23:38 gameserver sshd[997]: debug1: fd 5 clearing O_NONBLOCK
Sep 7 16:23:38 gameserver sshd[997]: debug1: Forked child 1004.
Sep 7 16:23:38 gameserver sshd[997]: debug3: send_rexec_state: entering fd = 8 config len 181
Sep 7 16:23:38 gameserver sshd[997]: debug3: ssh_msg_send: type 0
Sep 7 16:23:38 gameserver sshd[997]: debug3: send_rexec_state: done
Sep 7 16:23:38 gameserver sshd[1004]: debug1: rexec start in 5 out 5 newsock 5 pipe 7 sock 8
Sep 7 16:23:38 gameserver sshd[1004]: debug1: inetd sockets after dupping: 3, 3
Sep 7 16:23:38 gameserver sshd[1004]: debug1: res_init()
Sep 7 16:23:38 gameserver sshd[1004]: debug1: Client protocol version 2.0; client software version PuTTY_Release_0.60
Sep 7 16:23:38 gameserver sshd[1004]: debug1: no match: PuTTY_Release_0.60
Sep 7 16:23:38 gameserver sshd[1004]: debug1: Enabling compatibility mode for protocol 2.0
Sep 7 16:23:38 gameserver sshd[1004]: debug1: Local version string SSH-2.0-OpenSSH_4.5p1 FreeBSD-20061110
Sep 7 16:23:38 gameserver sshd[1004]: debug2: fd 3 setting O_NONBLOCK
Sep 7 16:23:38 gameserver sshd[1004]: debug2: Network child is on pid 1005
Sep 7 16:23:38 gameserver sshd[1004]: debug3: preauth child monitor started
Sep 7 16:23:38 gameserver sshd[1004]: debug3: mm_request_receive entering
Sep 7 16:23:38 gameserver sshd[1004]: debug3: monitor_read: checking request 0
Sep 7 16:23:38 gameserver sshd[1004]: debug3: mm_answer_moduli: got parameters: 1024 4096 8192
Sep 7 16:23:38 gameserver sshd[1004]: debug3: mm_request_send entering: type 1
Sep 7 16:23:38 gameserver sshd[1004]: debug2: monitor_read: 0 used once, disabling now
Sep 7 16:23:38 gameserver sshd[1004]: debug3: mm_request_receive entering
Sep 7 16:23:38 gameserver sshd[1004]: debug3: monitor_read: checking request 4
Sep 7 16:23:38 gameserver sshd[1004]: debug3: mm_answer_sign
Sep 7 16:23:38 gameserver sshd[1004]: debug3: mm_answer_sign: signature 0x801a12100(55)
Sep 7 16:23:38 gameserver sshd[1004]: debug3: mm_request_send entering: type 5
Sep 7 16:23:38 gameserver sshd[1004]: debug2: monitor_read: 4 used once, disabling now
Sep 7 16:23:38 gameserver sshd[1004]: debug3: mm_request_receive entering
Sep 7 16:23:45 gameserver sshd[1004]: debug3: monitor_read: checking request 6
Sep 7 16:23:45 gameserver sshd[1004]: debug3: mm_answer_pwnamallow
Sep 7 16:23:45 gameserver sshd[1004]: debug2: parse_server_config: config reprocess config len 181
Sep 7 16:23:45 gameserver sshd[1004]: debug3: mm_answer_pwnamallow: sending MONITOR_ANS_PWNAM: 1
Sep 7 16:23:45 gameserver sshd[1004]: debug3: mm_request_send entering: type 7
Sep 7 16:23:45 gameserver sshd[1004]: debug2: monitor_read: 6 used once, disabling now
Sep 7 16:23:45 gameserver sshd[1004]: debug3: mm_request_receive entering
Sep 7 16:23:45 gameserver sshd[1004]: debug3: monitor_read: checking request 45
Sep 7 16:23:45 gameserver sshd[1004]: debug1: PAM: initializing for "Fanat2"
Sep 7 16:23:45 gameserver sshd[1004]: debug1: PAM: setting PAM_RHOST to "95.69.218.3"
Sep 7 16:23:45 gameserver sshd[1004]: debug2: monitor_read: 45 used once, disabling now
Sep 7 16:23:45 gameserver sshd[1004]: debug3: mm_request_receive entering
Sep 7 16:23:45 gameserver sshd[1004]: debug3: monitor_read: checking request 3
Sep 7 16:23:45 gameserver sshd[1004]: debug3: mm_answer_authserv: service=ssh-connection, style=
Sep 7 16:23:45 gameserver sshd[1004]: debug2: monitor_read: 3 used once, disabling now
Sep 7 16:23:45 gameserver sshd[1004]: debug3: mm_request_receive entering
Sep 7 16:23:45 gameserver sshd[1004]: debug3: monitor_read: checking request 48
Sep 7 16:23:45 gameserver sshd[1004]: debug3: mm_answer_pam_init_ctx
Sep 7 16:23:45 gameserver sshd[1004]: debug3: PAM: sshpam_init_ctx entering
Sep 7 16:23:45 gameserver sshd[1004]: debug3: mm_request_send entering: type 49
Sep 7 16:23:45 gameserver sshd[1004]: debug3: mm_request_receive entering
Sep 7 16:23:45 gameserver sshd[1006]: debug3: PAM: sshpam_thread_conv entering, 1 messages
Sep 7 16:23:45 gameserver sshd[1006]: debug3: ssh_msg_send: type 1
Sep 7 16:23:45 gameserver sshd[1006]: debug3: ssh_msg_recv entering
Sep 7 16:23:45 gameserver sshd[1004]: debug3: monitor_read: checking request 50
Sep 7 16:23:45 gameserver sshd[1004]: debug3: mm_answer_pam_query
Sep 7 16:23:45 gameserver sshd[1004]: debug3: PAM: sshpam_query entering
Sep 7 16:23:45 gameserver sshd[1004]: debug3: ssh_msg_recv entering
Sep 7 16:23:45 gameserver sshd[1004]: debug3: mm_request_send entering: type 51
Sep 7 16:23:45 gameserver sshd[1004]: debug3: mm_request_receive entering
Sep 7 16:23:48 gameserver sshd[1004]: debug3: monitor_read: checking request 52
Sep 7 16:23:48 gameserver sshd[1004]: debug3: mm_answer_pam_respond
Sep 7 16:23:48 gameserver sshd[1004]: debug2: PAM: sshpam_respond entering, 1 responses
Sep 7 16:23:48 gameserver sshd[1004]: debug3: ssh_msg_send: type 6
Sep 7 16:23:48 gameserver sshd[1004]: debug3: mm_request_send entering: type 53
Sep 7 16:23:48 gameserver sshd[1004]: debug3: mm_request_receive entering
Sep 7 16:23:48 gameserver sshd[1006]: debug1: do_pam_account: called
Sep 7 16:23:48 gameserver sshd[1006]: debug3: PAM: do_pam_account pam_acct_mgmt = 0 (success)
Sep 7 16:23:48 gameserver sshd[1006]: debug3: ssh_msg_send: type 0
Sep 7 16:23:48 gameserver sshd[1004]: debug3: monitor_read: checking request 50
Sep 7 16:23:48 gameserver sshd[1004]: debug3: mm_answer_pam_query
Sep 7 16:23:48 gameserver sshd[1004]: debug3: PAM: sshpam_query entering
Sep 7 16:23:48 gameserver sshd[1004]: debug3: ssh_msg_recv entering
Sep 7 16:23:48 gameserver sshd[1004]: debug3: PAM: import_environments entering
Sep 7 16:23:48 gameserver sshd[1004]: debug3: sshpam_password_change_required 0
Sep 7 16:23:48 gameserver sshd[1004]: debug3: PAM: num env strings 0
Sep 7 16:23:48 gameserver sshd[1004]: debug1: PAM: num PAM env strings 0
Sep 7 16:23:48 gameserver sshd[1004]: debug3: mm_request_send entering: type 51
Sep 7 16:23:48 gameserver sshd[1004]: debug3: mm_request_receive entering
Sep 7 16:23:48 gameserver sshd[1004]: debug3: monitor_read: checking request 52
Sep 7 16:23:48 gameserver sshd[1004]: debug3: mm_answer_pam_respond
Sep 7 16:23:48 gameserver sshd[1004]: debug2: PAM: sshpam_respond entering, 0 responses
Sep 7 16:23:48 gameserver sshd[1004]: debug3: mm_request_send entering: type 53
Sep 7 16:23:48 gameserver sshd[1004]: debug3: mm_request_receive entering
Sep 7 16:23:48 gameserver sshd[1004]: debug3: monitor_read: checking request 54
Sep 7 16:23:48 gameserver sshd[1004]: debug3: mm_answer_pam_free_ctx
Sep 7 16:23:48 gameserver sshd[1004]: debug3: PAM: sshpam_free_ctx entering
Sep 7 16:23:48 gameserver sshd[1004]: debug3: PAM: sshpam_thread_cleanup entering
Sep 7 16:23:48 gameserver sshd[1004]: debug3: mm_request_send entering: type 55
Sep 7 16:23:48 gameserver sshd[1004]: debug2: monitor_read: 54 used once, disabling now
Sep 7 16:23:48 gameserver sshd[1004]: debug3: mm_request_receive_expect entering: type 46
Sep 7 16:23:48 gameserver sshd[1004]: debug3: mm_request_receive entering
Sep 7 16:23:48 gameserver sshd[1004]: debug1: do_pam_account: called
Sep 7 16:23:48 gameserver sshd[1004]: debug3: mm_request_send entering: type 47
Sep 7 16:23:48 gameserver sshd[1004]: debug1: monitor_child_preauth: Fanat2 has been authenticated by privileged process
Sep 7 16:23:48 gameserver sshd[1004]: debug3: mm_get_keystate: Waiting for new keys
Sep 7 16:23:48 gameserver sshd[1004]: debug3: mm_request_receive_expect entering: type 24
Sep 7 16:23:48 gameserver sshd[1004]: debug3: mm_request_receive entering
Sep 7 16:23:48 gameserver sshd[1004]: debug3: mm_newkeys_from_blob: 0x801a3b270(143)
Sep 7 16:23:48 gameserver sshd[1004]: debug2: mac_init: found hmac-sha1
Sep 7 16:23:48 gameserver sshd[1004]: debug3: mm_get_keystate: Waiting for second key
Sep 7 16:23:48 gameserver sshd[1004]: debug3: mm_newkeys_from_blob: 0x801a3b270(143)
Sep 7 16:23:48 gameserver sshd[1004]: debug2: mac_init: found hmac-sha1
Sep 7 16:23:48 gameserver sshd[1004]: debug3: mm_get_keystate: Getting compression state
Sep 7 16:23:48 gameserver sshd[1004]: debug3: mm_get_keystate: Getting Network I/O buffers
Sep 7 16:23:48 gameserver sshd[1004]: debug3: mm_share_sync: Share sync
Sep 7 16:23:48 gameserver sshd[1004]: debug3: mm_share_sync: Share sync end
Sep 7 16:23:48 gameserver sshd[1004]: debug2: User child is on pid 1007
Sep 7 16:23:48 gameserver sshd[1004]: debug3: mm_request_receive entering
Sep 7 16:23:48 gameserver sshd[1007]: debug3: PAM: opening session
Sep 7 16:23:48 gameserver sshd[1007]: debug1: PAM: reinitializing credentials
Sep 7 16:23:48 gameserver sshd[1007]: debug2: set_newkeys: mode 0
Sep 7 16:23:48 gameserver sshd[1007]: debug2: cipher_init: set keylen (16 -> 32)
Sep 7 16:23:48 gameserver sshd[1007]: debug2: set_newkeys: mode 1
Sep 7 16:23:48 gameserver sshd[1007]: debug2: cipher_init: set keylen (16 -> 32)
Sep 7 16:23:48 gameserver sshd[1007]: debug1: Entering interactive session for SSH2.
Sep 7 16:23:48 gameserver sshd[1007]: debug2: fd 5 setting O_NONBLOCK
Sep 7 16:23:48 gameserver sshd[1007]: debug2: fd 6 setting O_NONBLOCK
Sep 7 16:23:48 gameserver sshd[1007]: debug1: server_init_dispatch_20
Sep 7 16:23:48 gameserver sshd[1007]: debug1: server_input_channel_open: ctype session rchan 256 win 16384 max 16384
Sep 7 16:23:48 gameserver sshd[1007]: debug1: input_session_request
Sep 7 16:23:48 gameserver sshd[1007]: debug1: channel 0: new [server-session]
Sep 7 16:23:48 gameserver sshd[1007]: debug1: session_new: init
Sep 7 16:23:48 gameserver sshd[1007]: debug1: session_new: session 0
Sep 7 16:23:48 gameserver sshd[1007]: debug1: session_open: channel 0
Sep 7 16:23:48 gameserver sshd[1007]: debug1: session_open: session 0: link with channel 0
Sep 7 16:23:48 gameserver sshd[1007]: debug1: server_input_channel_open: confirm session
Sep 7 16:23:48 gameserver sshd[1007]: debug1: server_input_channel_req: channel 0 request pty-req reply 1
Sep 7 16:23:48 gameserver sshd[1007]: debug1: session_by_channel: session 0 channel 0
Sep 7 16:23:48 gameserver sshd[1007]: debug1: session_input_channel_req: session 0 req pty-req
Sep 7 16:23:48 gameserver sshd[1007]: debug1: Allocating pty.
Sep 7 16:23:48 gameserver sshd[1007]: debug3: mm_request_send entering: type 25
Sep 7 16:23:48 gameserver sshd[1007]: debug3: mm_pty_allocate: waiting for MONITOR_ANS_PTY
Sep 7 16:23:48 gameserver sshd[1004]: debug3: monitor_read: checking request 25
Sep 7 16:23:48 gameserver sshd[1007]: debug3: mm_request_receive_expect entering: type 26
Sep 7 16:23:48 gameserver sshd[1004]: debug3: mm_answer_pty entering
Sep 7 16:23:48 gameserver sshd[1007]: debug3: mm_request_receive entering
Sep 7 16:23:48 gameserver sshd[1004]: debug1: session_new: init
Sep 7 16:23:48 gameserver sshd[1004]: debug1: session_new: session 0
Sep 7 16:23:48 gameserver sshd[1004]: debug3: mm_request_send entering: type 26
Sep 7 16:23:48 gameserver sshd[1004]: debug3: mm_answer_pty: tty /dev/ttyp0 ptyfd 4
Sep 7 16:23:48 gameserver sshd[1004]: debug3: mm_request_receive entering
Sep 7 16:23:48 gameserver sshd[1007]: debug1: session_pty_req: session 0 alloc /dev/ttyp0
Sep 7 16:23:48 gameserver sshd[1007]: debug3: tty_parse_modes: SSH2 n_bytes 16
Sep 7 16:23:48 gameserver sshd[1007]: debug3: tty_parse_modes: 3 127
Sep 7 16:23:48 gameserver sshd[1007]: debug3: tty_parse_modes: ispeed 38400
Sep 7 16:23:48 gameserver sshd[1007]: debug3: tty_parse_modes: ospeed 38400
Sep 7 16:23:48 gameserver sshd[1007]: debug1: server_input_channel_req: channel 0 request shell reply 1
Sep 7 16:23:48 gameserver sshd[1007]: debug1: session_by_channel: session 0 channel 0
Sep 7 16:23:48 gameserver sshd[1007]: debug1: session_input_channel_req: session 0 req shell
Sep 7 16:23:48 gameserver sshd[1007]: debug1: PAM: setting PAM_TTY to "/dev/ttyp0"
Sep 7 16:23:48 gameserver sshd[1007]: debug2: fd 3 setting TCP_NODELAY
Sep 7 16:23:48 gameserver sshd[1009]: debug1: Setting controlling tty using TIOCSCTTY.
Sep 7 16:23:48 gameserver sshd[1007]: debug2: channel 0: rfd 8 isatty
Sep 7 16:23:48 gameserver sshd[1007]: debug2: fd 8 setting O_NONBLOCK
Sep 7 16:23:48 gameserver sshd[1007]: debug3: fd 7 is O_NONBLOCK
Sep 7 16:23:48 gameserver sshd[1009]: debug3: Copy environment: FTP_PASSIVE_MODE=YES
Sep 7 16:23:48 gameserver sshd[1009]: debug3: Copy environment: BLOCKSIZE=K
Sep 7 16:23:48 gameserver sshd[1009]: debug3: Copy environment: MAIL=/var/mail/Fanat2
Sep 7 16:23:48 gameserver sshd[1009]: debug3: Copy environment: PATH=/sbin:/bin:/usr/sbin:/usr/bin:/usr/games:/usr/local/sbin:/usr/local/bin:/home/Fanat2/bin
Sep 7 16:23:48 gameserver sshd[1009]: debug3: channel 0: close_fds r -1 w -1 e -1 c -1
Sep 7 16:23:48 gameserver sshd[1007]: debug2: channel 0: read<=0 rfd 8 len 0
Sep 7 16:23:48 gameserver sshd[1007]: debug2: channel 0: read failed
Sep 7 16:23:48 gameserver sshd[1007]: debug2: channel 0: close_read
Sep 7 16:23:48 gameserver sshd[1007]: debug2: channel 0: input open -> drain
Sep 7 16:23:48 gameserver sshd[1007]: debug2: channel 0: ibuf empty
Sep 7 16:23:48 gameserver sshd[1007]: debug2: channel 0: send eof
Sep 7 16:23:48 gameserver sshd[1007]: debug2: channel 0: input drain -> closed
Sep 7 16:23:48 gameserver sshd[1007]: debug2: notify_done: reading
Sep 7 16:23:48 gameserver sshd[1007]: debug1: Received SIGCHLD.
Sep 7 16:23:48 gameserver sshd[1007]: debug1: session_by_pid: pid 1009
Sep 7 16:23:48 gameserver sshd[1007]: debug1: session_exit_message: session 0 channel 0 pid 1009
Sep 7 16:23:48 gameserver sshd[1007]: debug2: channel 0: request exit-status confirm 0
Sep 7 16:23:48 gameserver sshd[1007]: debug1: session_exit_message: release channel 0
Sep 7 16:23:48 gameserver sshd[1007]: debug2: channel 0: write failed
Sep 7 16:23:48 gameserver sshd[1007]: debug2: channel 0: close_write
Sep 7 16:23:48 gameserver sshd[1007]: debug2: channel 0: output open -> closed
Sep 7 16:23:48 gameserver sshd[1007]: debug3: mm_request_send entering: type 27
Sep 7 16:23:48 gameserver sshd[1007]: debug2: channel 0: send close
Sep 7 16:23:48 gameserver sshd[1004]: debug3: monitor_read: checking request 27
Sep 7 16:23:48 gameserver sshd[1004]: debug3: mm_answer_pty_cleanup entering
Sep 7 16:23:48 gameserver sshd[1007]: debug3: channel 0: will not send data after close
Sep 7 16:23:48 gameserver sshd[1004]: debug1: session_by_tty: session 0 tty /dev/ttyp0
Sep 7 16:23:48 gameserver sshd[1004]: debug3: mm_session_close: session 0 pid 1007
Sep 7 16:23:48 gameserver sshd[1004]: debug3: mm_session_close: tty /dev/ttyp0 ptyfd 4
Sep 7 16:23:48 gameserver sshd[1004]: debug1: session_pty_cleanup: session 0 release /dev/ttyp0
Sep 7 16:23:48 gameserver sshd[1004]: debug3: mm_request_receive entering
Sep 7 16:23:48 gameserver sshd[1007]: debug2: channel 0: rcvd close
Sep 7 16:23:48 gameserver sshd[1007]: debug3: channel 0: will not send data after close
Sep 7 16:23:48 gameserver sshd[1007]: debug2: channel 0: is dead
Sep 7 16:23:48 gameserver sshd[1007]: debug2: channel 0: gc: notify user
Sep 7 16:23:48 gameserver sshd[1007]: debug1: session_by_channel: session 0 channel 0
Sep 7 16:23:48 gameserver sshd[1007]: debug1: session_close_by_channel: channel 0 child 0
Sep 7 16:23:48 gameserver sshd[1007]: debug1: session_close: session 0 pid 0
Sep 7 16:23:48 gameserver sshd[1007]: debug2: channel 0: gc: user detached
Sep 7 16:23:48 gameserver sshd[1007]: debug2: channel 0: is dead
Sep 7 16:23:48 gameserver sshd[1007]: debug2: channel 0: garbage collecting
Sep 7 16:23:48 gameserver sshd[1007]: debug1: channel 0: free: server-session, nchannels 1
Sep 7 16:23:48 gameserver sshd[1007]: debug3: channel 0: status: The following connections are open:\r\n #0 server-session (t4 r256 i3/0 o3/0 fd -1/-1 cfd -1)\r\n
Sep 7 16:23:48 gameserver sshd[1007]: debug3: channel 0: close_fds r -1 w -1 e -1 c -1
Sep 7 16:23:48 gameserver sshd[1007]: debug1: do_cleanup
Sep 7 16:23:48 gameserver sshd[1007]: debug1: PAM: cleanup
Sep 7 16:23:48 gameserver sshd[1007]: debug3: PAM: sshpam_thread_cleanup entering
Sep 7 16:23:48 gameserver sshd[1007]: debug1: PAM: cleanup
Sep 7 16:23:48 gameserver sshd[1007]: debug3: mm_audit_event entering
Sep 7 16:23:48 gameserver sshd[1007]: debug3: mm_request_send entering: type 56
Sep 7 16:23:48 gameserver sshd[1004]: debug3: monitor_read: checking request 56
Sep 7 16:23:48 gameserver sshd[1007]: debug3: mm_request_send entering: type 58
Sep 7 16:23:48 gameserver sshd[1004]: debug3: mm_answer_audit_event entering
Sep 7 16:23:48 gameserver sshd[1004]: debug3: mm_request_receive entering
Sep 7 16:23:48 gameserver sshd[1004]: debug3: monitor_read: checking request 58
Sep 7 16:23:48 gameserver sshd[1004]: debug3: mm_answer_term: tearing down sessions
Sep 7 16:38:50 gameserver sshd[997]: debug1: fd 5 clearing O_NONBLOCK
Sep 7 16:38:50 gameserver sshd[997]: debug1: Forked child 1041.
Sep 7 16:38:50 gameserver sshd[997]: debug3: send_rexec_state: entering fd = 8 config len 181
Sep 7 16:38:50 gameserver sshd[997]: debug3: ssh_msg_send: type 0
Sep 7 16:38:50 gameserver sshd[997]: debug3: send_rexec_state: done
Sep 7 16:38:50 gameserver sshd[1041]: debug1: rexec start in 5 out 5 newsock 5 pipe 7 sock 8
Sep 7 16:38:50 gameserver sshd[1041]: debug1: inetd sockets after dupping: 3, 3
Sep 7 16:38:50 gameserver sshd[1041]: debug1: res_init()
Sep 7 16:38:50 gameserver sshd[1041]: debug1: Client protocol version 2.0; client software version PuTTY_Release_0.60
Sep 7 16:38:50 gameserver sshd[1041]: debug1: no match: PuTTY_Release_0.60
Sep 7 16:38:50 gameserver sshd[1041]: debug1: Enabling compatibility mode for protocol 2.0
Sep 7 16:38:50 gameserver sshd[1041]: debug1: Local version string SSH-2.0-OpenSSH_4.5p1 FreeBSD-20061110
Sep 7 16:38:50 gameserver sshd[1041]: debug2: fd 3 setting O_NONBLOCK
Sep 7 16:38:50 gameserver sshd[1041]: debug2: Network child is on pid 1042
Sep 7 16:38:50 gameserver sshd[1041]: debug3: preauth child monitor started
Sep 7 16:38:50 gameserver sshd[1041]: debug3: mm_request_receive entering
Sep 7 16:38:50 gameserver sshd[1041]: debug3: monitor_read: checking request 0
Sep 7 16:38:50 gameserver sshd[1041]: debug3: mm_answer_moduli: got parameters: 1024 4096 8192
Sep 7 16:38:50 gameserver sshd[1041]: debug3: mm_request_send entering: type 1
Sep 7 16:38:50 gameserver sshd[1041]: debug2: monitor_read: 0 used once, disabling now
Sep 7 16:38:50 gameserver sshd[1041]: debug3: mm_request_receive entering
Sep 7 16:38:51 gameserver sshd[1041]: debug3: monitor_read: checking request 4
Sep 7 16:38:51 gameserver sshd[1041]: debug3: mm_answer_sign
Sep 7 16:38:51 gameserver sshd[1041]: debug3: mm_answer_sign: signature 0x801a12100(55)
Sep 7 16:38:51 gameserver sshd[1041]: debug3: mm_request_send entering: type 5
Sep 7 16:38:51 gameserver sshd[1041]: debug2: monitor_read: 4 used once, disabling now
Sep 7 16:38:51 gameserver sshd[1041]: debug3: mm_request_receive entering
Sep 7 16:38:53 gameserver sshd[1041]: debug3: monitor_read: checking request 6
Sep 7 16:38:53 gameserver sshd[1041]: debug3: mm_answer_pwnamallow
Sep 7 16:38:53 gameserver sshd[1041]: debug2: parse_server_config: config reprocess config len 181
Sep 7 16:38:53 gameserver sshd[1041]: debug3: mm_answer_pwnamallow: sending MONITOR_ANS_PWNAM: 0
Sep 7 16:38:53 gameserver sshd[1041]: debug3: mm_request_send entering: type 7
Sep 7 16:38:53 gameserver sshd[1041]: debug2: monitor_read: 6 used once, disabling now
Sep 7 16:38:53 gameserver sshd[1041]: debug3: mm_request_receive entering
Sep 7 16:38:53 gameserver sshd[1041]: debug3: monitor_read: checking request 56
Sep 7 16:38:53 gameserver sshd[1041]: debug3: mm_answer_audit_event entering
Sep 7 16:38:53 gameserver sshd[1041]: debug3: mm_request_receive entering
Sep 7 16:38:53 gameserver sshd[1041]: debug3: monitor_read: checking request 45
Sep 7 16:38:53 gameserver sshd[1041]: debug1: PAM: initializing for "Zavof"
Sep 7 16:38:53 gameserver sshd[1041]: debug1: PAM: setting PAM_RHOST to "95.69.218.3"
Sep 7 16:38:53 gameserver sshd[1041]: debug2: monitor_read: 45 used once, disabling now
Sep 7 16:38:53 gameserver sshd[1041]: debug3: mm_request_receive entering
Sep 7 16:38:53 gameserver sshd[1041]: debug3: monitor_read: checking request 3
Sep 7 16:38:53 gameserver sshd[1041]: debug3: mm_answer_authserv: service=ssh-connection, style=
Sep 7 16:38:53 gameserver sshd[1041]: debug2: monitor_read: 3 used once, disabling now
Sep 7 16:38:53 gameserver sshd[1041]: debug3: mm_request_receive entering
Sep 7 16:38:53 gameserver sshd[1041]: debug3: monitor_read: checking request 48
Sep 7 16:38:53 gameserver sshd[1041]: debug3: mm_answer_pam_init_ctx
Sep 7 16:38:53 gameserver sshd[1041]: debug3: PAM: sshpam_init_ctx entering
Sep 7 16:38:53 gameserver sshd[1041]: debug3: mm_request_send entering: type 49
Sep 7 16:38:53 gameserver sshd[1041]: debug3: mm_request_receive entering
Sep 7 16:38:53 gameserver sshd[1043]: debug3: PAM: sshpam_thread_conv entering, 1 messages
Sep 7 16:38:53 gameserver sshd[1043]: debug3: ssh_msg_send: type 1
Sep 7 16:38:53 gameserver sshd[1043]: debug3: ssh_msg_recv entering
Sep 7 16:38:53 gameserver sshd[1041]: debug3: monitor_read: checking request 50
Sep 7 16:38:53 gameserver sshd[1041]: debug3: mm_answer_pam_query
Sep 7 16:38:53 gameserver sshd[1041]: debug3: PAM: sshpam_query entering
Sep 7 16:38:53 gameserver sshd[1041]: debug3: ssh_msg_recv entering
Sep 7 16:38:53 gameserver sshd[1041]: debug3: mm_request_send entering: type 51
Sep 7 16:38:53 gameserver sshd[1041]: debug3: mm_request_receive entering
Sep 7 16:38:55 gameserver sshd[1041]: debug3: monitor_read: checking request 52
Sep 7 16:38:55 gameserver sshd[1041]: debug3: mm_answer_pam_respond
Sep 7 16:38:55 gameserver sshd[1041]: debug2: PAM: sshpam_respond entering, 1 responses
Sep 7 16:38:55 gameserver sshd[1041]: debug3: ssh_msg_send: type 6
Sep 7 16:38:55 gameserver sshd[1041]: debug3: mm_request_send entering: type 53
Sep 7 16:38:55 gameserver sshd[1041]: debug3: mm_request_receive entering
Sep 7 16:38:55 gameserver sshd[1043]: debug3: ssh_msg_send: type 9
Sep 7 16:38:55 gameserver sshd[1041]: debug3: monitor_read: checking request 50
Sep 7 16:38:55 gameserver sshd[1041]: debug3: mm_answer_pam_query
Sep 7 16:38:55 gameserver sshd[1041]: debug3: PAM: sshpam_query entering
Sep 7 16:38:55 gameserver sshd[1041]: debug3: ssh_msg_recv entering
Sep 7 16:38:55 gameserver sshd[1041]: debug3: PAM: authentication error
Sep 7 16:38:55 gameserver sshd[1041]: debug3: mm_request_send entering: type 51
Sep 7 16:38:55 gameserver sshd[1041]: debug3: mm_request_receive entering
Sep 7 16:38:55 gameserver sshd[1041]: debug3: monitor_read: checking request 54
Sep 7 16:38:55 gameserver sshd[1041]: debug3: mm_answer_pam_free_ctx
Sep 7 16:38:55 gameserver sshd[1041]: debug3: PAM: sshpam_free_ctx entering
Sep 7 16:38:55 gameserver sshd[1041]: debug3: PAM: sshpam_thread_cleanup entering
Sep 7 16:38:55 gameserver sshd[1041]: debug3: mm_request_send entering: type 55
Sep 7 16:38:55 gameserver sshd[1041]: debug2: monitor_read: 54 used once, disabling now
Sep 7 16:38:55 gameserver sshd[1041]: debug3: mm_request_receive entering
Sep 7 16:38:55 gameserver sshd[1041]: debug3: monitor_read: checking request 48
Sep 7 16:38:55 gameserver sshd[1041]: debug3: mm_answer_pam_init_ctx
Sep 7 16:38:55 gameserver sshd[1041]: debug3: PAM: sshpam_init_ctx entering
Sep 7 16:38:55 gameserver sshd[1041]: debug3: mm_request_send entering: type 49
Sep 7 16:38:55 gameserver sshd[1041]: debug3: mm_request_receive entering
Sep 7 16:38:55 gameserver sshd[1044]: debug3: PAM: sshpam_thread_conv entering, 1 messages
Sep 7 16:38:55 gameserver sshd[1044]: debug3: ssh_msg_send: type 1
Sep 7 16:38:55 gameserver sshd[1044]: debug3: ssh_msg_recv entering
Sep 7 16:38:55 gameserver sshd[1041]: debug3: monitor_read: checking request 50
Sep 7 16:38:55 gameserver sshd[1041]: debug3: mm_answer_pam_query
Sep 7 16:38:55 gameserver sshd[1041]: debug3: PAM: sshpam_query entering
Sep 7 16:38:55 gameserver sshd[1041]: debug3: ssh_msg_recv entering
Sep 7 16:38:55 gameserver sshd[1041]: debug3: mm_request_send entering: type 51
Sep 7 16:38:55 gameserver sshd[1041]: debug3: mm_request_receive entering
Sep 7 16:38:57 gameserver sshd[1041]: debug1: do_cleanup
Sep 7 16:38:57 gameserver sshd[1044]: debug3: ssh_msg_send: type 9
Sep 7 16:39:07 gameserver sshd[997]: debug1: fd 5 clearing O_NONBLOCK
Sep 7 16:39:07 gameserver sshd[997]: debug1: Forked child 1045.
Sep 7 16:39:07 gameserver sshd[997]: debug3: send_rexec_state: entering fd = 8 config len 181
Sep 7 16:39:07 gameserver sshd[997]: debug3: ssh_msg_send: type 0
Sep 7 16:39:07 gameserver sshd[997]: debug3: send_rexec_state: done
Sep 7 16:39:07 gameserver sshd[1045]: debug1: rexec start in 5 out 5 newsock 5 pipe 7 sock 8
Sep 7 16:39:07 gameserver sshd[1045]: debug1: inetd sockets after dupping: 3, 3
Sep 7 16:39:07 gameserver sshd[1045]: debug1: res_init()
Sep 7 16:39:07 gameserver sshd[1045]: debug1: Client protocol version 2.0; client software version PuTTY_Release_0.60
Sep 7 16:39:07 gameserver sshd[1045]: debug1: no match: PuTTY_Release_0.60
Sep 7 16:39:07 gameserver sshd[1045]: debug1: Enabling compatibility mode for protocol 2.0
Sep 7 16:39:07 gameserver sshd[1045]: debug1: Local version string SSH-2.0-OpenSSH_4.5p1 FreeBSD-20061110
Sep 7 16:39:07 gameserver sshd[1045]: debug2: fd 3 setting O_NONBLOCK
Sep 7 16:39:07 gameserver sshd[1045]: debug2: Network child is on pid 1046
Sep 7 16:39:07 gameserver sshd[1045]: debug3: preauth child monitor started
Sep 7 16:39:07 gameserver sshd[1045]: debug3: mm_request_receive entering
Sep 7 16:39:07 gameserver sshd[1045]: debug3: monitor_read: checking request 0
Sep 7 16:39:07 gameserver sshd[1045]: debug3: mm_answer_moduli: got parameters: 1024 4096 8192
Sep 7 16:39:07 gameserver sshd[1045]: debug3: mm_request_send entering: type 1
Sep 7 16:39:07 gameserver sshd[1045]: debug2: monitor_read: 0 used once, disabling now
Sep 7 16:39:07 gameserver sshd[1045]: debug3: mm_request_receive entering
Sep 7 16:39:07 gameserver sshd[1045]: debug3: monitor_read: checking request 4
Sep 7 16:39:07 gameserver sshd[1045]: debug3: mm_answer_sign
Sep 7 16:39:07 gameserver sshd[1045]: debug3: mm_answer_sign: signature 0x801a12100(55)
Sep 7 16:39:07 gameserver sshd[1045]: debug3: mm_request_send entering: type 5
Sep 7 16:39:07 gameserver sshd[1045]: debug2: monitor_read: 4 used once, disabling now
Sep 7 16:39:07 gameserver sshd[1045]: debug3: mm_request_receive entering
Sep 7 16:39:09 gameserver sshd[1045]: debug3: monitor_read: checking request 6
Sep 7 16:39:09 gameserver sshd[1045]: debug3: mm_answer_pwnamallow
Sep 7 16:39:09 gameserver sshd[1045]: debug2: parse_server_config: config reprocess config len 181
Sep 7 16:39:09 gameserver sshd[1045]: debug3: mm_answer_pwnamallow: sending MONITOR_ANS_PWNAM: 1
Sep 7 16:39:09 gameserver sshd[1045]: debug3: mm_request_send entering: type 7
Sep 7 16:39:09 gameserver sshd[1045]: debug2: monitor_read: 6 used once, disabling now
Sep 7 16:39:09 gameserver sshd[1045]: debug3: mm_request_receive entering
Sep 7 16:39:09 gameserver sshd[1045]: debug3: monitor_read: checking request 45
Sep 7 16:39:09 gameserver sshd[1045]: debug1: PAM: initializing for "Zavod"
Sep 7 16:39:09 gameserver sshd[1045]: debug1: PAM: setting PAM_RHOST to "95.69.218.3"
Sep 7 16:39:09 gameserver sshd[1045]: debug2: monitor_read: 45 used once, disabling now
Sep 7 16:39:09 gameserver sshd[1045]: debug3: mm_request_receive entering
Sep 7 16:39:09 gameserver sshd[1045]: debug3: monitor_read: checking request 3
Sep 7 16:39:09 gameserver sshd[1045]: debug3: mm_answer_authserv: service=ssh-connection, style=
Sep 7 16:39:09 gameserver sshd[1045]: debug2: monitor_read: 3 used once, disabling now
Sep 7 16:39:09 gameserver sshd[1045]: debug3: mm_request_receive entering
Sep 7 16:39:09 gameserver sshd[1045]: debug3: monitor_read: checking request 48
Sep 7 16:39:09 gameserver sshd[1045]: debug3: mm_answer_pam_init_ctx
Sep 7 16:39:09 gameserver sshd[1045]: debug3: PAM: sshpam_init_ctx entering
Sep 7 16:39:09 gameserver sshd[1045]: debug3: mm_request_send entering: type 49
Sep 7 16:39:09 gameserver sshd[1045]: debug3: mm_request_receive entering
Sep 7 16:39:09 gameserver sshd[1047]: debug3: PAM: sshpam_thread_conv entering, 1 messages
Sep 7 16:39:09 gameserver sshd[1047]: debug3: ssh_msg_send: type 1
Sep 7 16:39:09 gameserver sshd[1047]: debug3: ssh_msg_recv entering
Sep 7 16:39:09 gameserver sshd[1045]: debug3: monitor_read: checking request 50
Sep 7 16:39:09 gameserver sshd[1045]: debug3: mm_answer_pam_query
Sep 7 16:39:09 gameserver sshd[1045]: debug3: PAM: sshpam_query entering
Sep 7 16:39:09 gameserver sshd[1045]: debug3: ssh_msg_recv entering
Sep 7 16:39:09 gameserver sshd[1045]: debug3: mm_request_send entering: type 51
Sep 7 16:39:09 gameserver sshd[1045]: debug3: mm_request_receive entering
Sep 7 16:39:11 gameserver sshd[1045]: debug3: monitor_read: checking request 52
Sep 7 16:39:11 gameserver sshd[1045]: debug3: mm_answer_pam_respond
Sep 7 16:39:11 gameserver sshd[1045]: debug2: PAM: sshpam_respond entering, 1 responses
Sep 7 16:39:11 gameserver sshd[1045]: debug3: ssh_msg_send: type 6
Sep 7 16:39:11 gameserver sshd[1045]: debug3: mm_request_send entering: type 53
Sep 7 16:39:11 gameserver sshd[1045]: debug3: mm_request_receive entering
Sep 7 16:39:11 gameserver sshd[1047]: debug1: do_pam_account: called
Sep 7 16:39:11 gameserver sshd[1047]: debug3: PAM: do_pam_account pam_acct_mgmt = 0 (success)
Sep 7 16:39:11 gameserver sshd[1047]: debug3: ssh_msg_send: type 0
Sep 7 16:39:11 gameserver sshd[1045]: debug3: monitor_read: checking request 50
Sep 7 16:39:11 gameserver sshd[1045]: debug3: mm_answer_pam_query
Sep 7 16:39:11 gameserver sshd[1045]: debug3: PAM: sshpam_query entering
Sep 7 16:39:11 gameserver sshd[1045]: debug3: ssh_msg_recv entering
Sep 7 16:39:11 gameserver sshd[1045]: debug3: PAM: import_environments entering
Sep 7 16:39:11 gameserver sshd[1045]: debug3: sshpam_password_change_required 0
Sep 7 16:39:11 gameserver sshd[1045]: debug3: PAM: num env strings 0
Sep 7 16:39:11 gameserver sshd[1045]: debug1: PAM: num PAM env strings 0
Sep 7 16:39:11 gameserver sshd[1045]: debug3: mm_request_send entering: type 51
Sep 7 16:39:11 gameserver sshd[1045]: debug3: mm_request_receive entering
Sep 7 16:39:11 gameserver sshd[1045]: debug3: monitor_read: checking request 52
Sep 7 16:39:11 gameserver sshd[1045]: debug3: mm_answer_pam_respond
Sep 7 16:39:11 gameserver sshd[1045]: debug2: PAM: sshpam_respond entering, 0 responses
Sep 7 16:39:11 gameserver sshd[1045]: debug3: mm_request_send entering: type 53
Sep 7 16:39:11 gameserver sshd[1045]: debug3: mm_request_receive entering
Sep 7 16:39:11 gameserver sshd[1045]: debug3: monitor_read: checking request 54
Sep 7 16:39:11 gameserver sshd[1045]: debug3: mm_answer_pam_free_ctx
Sep 7 16:39:11 gameserver sshd[1045]: debug3: PAM: sshpam_free_ctx entering
Sep 7 16:39:11 gameserver sshd[1045]: debug3: PAM: sshpam_thread_cleanup entering
Sep 7 16:39:11 gameserver sshd[1045]: debug3: mm_request_send entering: type 55
Sep 7 16:39:11 gameserver sshd[1045]: debug2: monitor_read: 54 used once, disabling now
Sep 7 16:39:11 gameserver sshd[1045]: debug3: mm_request_receive_expect entering: type 46
Sep 7 16:39:11 gameserver sshd[1045]: debug3: mm_request_receive entering
Sep 7 16:39:12 gameserver sshd[1045]: debug1: do_pam_account: called
Sep 7 16:39:12 gameserver sshd[1045]: debug3: mm_request_send entering: type 47
Sep 7 16:39:12 gameserver sshd[1045]: debug1: monitor_child_preauth: Zavod has been authenticated by privileged process
Sep 7 16:39:12 gameserver sshd[1045]: debug3: mm_get_keystate: Waiting for new keys
Sep 7 16:39:12 gameserver sshd[1045]: debug3: mm_request_receive_expect entering: type 24
Sep 7 16:39:12 gameserver sshd[1045]: debug3: mm_request_receive entering
Sep 7 16:39:12 gameserver sshd[1045]: debug3: mm_newkeys_from_blob: 0x801a3b270(143)
Sep 7 16:39:12 gameserver sshd[1045]: debug2: mac_init: found hmac-sha1
Sep 7 16:39:12 gameserver sshd[1045]: debug3: mm_get_keystate: Waiting for second key
Sep 7 16:39:12 gameserver sshd[1045]: debug3: mm_newkeys_from_blob: 0x801a3b270(143)
Sep 7 16:39:12 gameserver sshd[1045]: debug2: mac_init: found hmac-sha1
Sep 7 16:39:12 gameserver sshd[1045]: debug3: mm_get_keystate: Getting compression state
Sep 7 16:39:12 gameserver sshd[1045]: debug3: mm_get_keystate: Getting Network I/O buffers
Sep 7 16:39:12 gameserver sshd[1045]: debug3: mm_share_sync: Share sync
Sep 7 16:39:12 gameserver sshd[1045]: debug3: mm_share_sync: Share sync end
Sep 7 16:39:12 gameserver sshd[1045]: debug2: User child is on pid 1048
Sep 7 16:39:12 gameserver sshd[1045]: debug3: mm_request_receive entering
Sep 7 16:39:12 gameserver sshd[1048]: debug3: PAM: opening session
Sep 7 16:39:12 gameserver sshd[1048]: debug1: PAM: reinitializing credentials
Sep 7 16:39:12 gameserver sshd[1048]: debug2: set_newkeys: mode 0
Sep 7 16:39:12 gameserver sshd[1048]: debug2: cipher_init: set keylen (16 -> 32)
Sep 7 16:39:12 gameserver sshd[1048]: debug2: set_newkeys: mode 1
Sep 7 16:39:12 gameserver sshd[1048]: debug2: cipher_init: set keylen (16 -> 32)
Sep 7 16:39:12 gameserver sshd[1048]: debug1: Entering interactive session for SSH2.
Sep 7 16:39:12 gameserver sshd[1048]: debug2: fd 5 setting O_NONBLOCK
Sep 7 16:39:12 gameserver sshd[1048]: debug2: fd 6 setting O_NONBLOCK
Sep 7 16:39:12 gameserver sshd[1048]: debug1: server_init_dispatch_20
Sep 7 16:39:12 gameserver sshd[1048]: debug1: server_input_channel_open: ctype session rchan 256 win 16384 max 16384
Sep 7 16:39:12 gameserver sshd[1048]: debug1: input_session_request
Sep 7 16:39:12 gameserver sshd[1048]: debug1: channel 0: new [server-session]
Sep 7 16:39:12 gameserver sshd[1048]: debug1: session_new: init
Sep 7 16:39:12 gameserver sshd[1048]: debug1: session_new: session 0
Sep 7 16:39:12 gameserver sshd[1048]: debug1: session_open: channel 0
Sep 7 16:39:12 gameserver sshd[1048]: debug1: session_open: session 0: link with channel 0
Sep 7 16:39:12 gameserver sshd[1048]: debug1: server_input_channel_open: confirm session
Sep 7 16:39:12 gameserver sshd[1048]: debug1: server_input_channel_req: channel 0 request pty-req reply 1
Sep 7 16:39:12 gameserver sshd[1048]: debug1: session_by_channel: session 0 channel 0
Sep 7 16:39:12 gameserver sshd[1048]: debug1: session_input_channel_req: session 0 req pty-req
Sep 7 16:39:12 gameserver sshd[1048]: debug1: Allocating pty.
Sep 7 16:39:12 gameserver sshd[1048]: debug3: mm_request_send entering: type 25
Sep 7 16:39:12 gameserver sshd[1048]: debug3: mm_pty_allocate: waiting for MONITOR_ANS_PTY
Sep 7 16:39:12 gameserver sshd[1045]: debug3: monitor_read: checking request 25
Sep 7 16:39:12 gameserver sshd[1048]: debug3: mm_request_receive_expect entering: type 26
Sep 7 16:39:12 gameserver sshd[1045]: debug3: mm_answer_pty entering
Sep 7 16:39:12 gameserver sshd[1048]: debug3: mm_request_receive entering
Sep 7 16:39:12 gameserver sshd[1045]: debug1: session_new: init
Sep 7 16:39:12 gameserver sshd[1045]: debug1: session_new: session 0
Sep 7 16:39:12 gameserver sshd[1045]: debug3: mm_request_send entering: type 26
Sep 7 16:39:12 gameserver sshd[1045]: debug3: mm_answer_pty: tty /dev/ttyp0 ptyfd 4
Sep 7 16:39:12 gameserver sshd[1045]: debug3: mm_request_receive entering
Sep 7 16:39:12 gameserver sshd[1048]: debug1: session_pty_req: session 0 alloc /dev/ttyp0
Sep 7 16:39:12 gameserver sshd[1048]: debug3: tty_parse_modes: SSH2 n_bytes 16
Sep 7 16:39:12 gameserver sshd[1048]: debug3: tty_parse_modes: 3 127
Sep 7 16:39:12 gameserver sshd[1048]: debug3: tty_parse_modes: ispeed 38400
Sep 7 16:39:12 gameserver sshd[1048]: debug3: tty_parse_modes: ospeed 38400
Sep 7 16:39:12 gameserver sshd[1048]: debug1: server_input_channel_req: channel 0 request shell reply 1
Sep 7 16:39:12 gameserver sshd[1048]: debug1: session_by_channel: session 0 channel 0
Sep 7 16:39:12 gameserver sshd[1048]: debug1: session_input_channel_req: session 0 req shell
Sep 7 16:39:12 gameserver sshd[1048]: debug1: PAM: setting PAM_TTY to "/dev/ttyp0"
Sep 7 16:39:12 gameserver sshd[1048]: debug2: fd 3 setting TCP_NODELAY
Sep 7 16:39:12 gameserver sshd[1048]: debug2: channel 0: rfd 8 isatty
Sep 7 16:39:12 gameserver sshd[1050]: debug1: Setting controlling tty using TIOCSCTTY.
Sep 7 16:39:12 gameserver sshd[1048]: debug2: fd 8 setting O_NONBLOCK
Sep 7 16:39:12 gameserver sshd[1048]: debug3: fd 7 is O_NONBLOCK
Sep 7 16:39:12 gameserver sshd[1050]: debug3: Copy environment: FTP_PASSIVE_MODE=YES
Sep 7 16:39:12 gameserver sshd[1050]: debug3: Copy environment: BLOCKSIZE=K
Sep 7 16:39:12 gameserver sshd[1050]: debug3: Copy environment: MAIL=/var/mail/Zavod
Sep 7 16:39:12 gameserver sshd[1050]: debug3: Copy environment: PATH=/sbin:/bin:/usr/sbin:/usr/bin:/usr/games:/usr/local/sbin:/usr/local/bin:/home/Zavod/bin
Sep 7 16:39:12 gameserver sshd[1050]: debug3: channel 0: close_fds r -1 w -1 e -1 c -1
Sep 7 16:39:12 gameserver sshd[1048]: debug2: channel 0: read<=0 rfd 8 len 0
Sep 7 16:39:12 gameserver sshd[1048]: debug2: channel 0: read failed
Sep 7 16:39:12 gameserver sshd[1048]: debug2: channel 0: close_read
Sep 7 16:39:12 gameserver sshd[1048]: debug2: channel 0: input open -> drain
Sep 7 16:39:12 gameserver sshd[1048]: debug2: channel 0: ibuf empty
Sep 7 16:39:12 gameserver sshd[1048]: debug2: channel 0: send eof
Sep 7 16:39:12 gameserver sshd[1048]: debug2: channel 0: input drain -> closed
Sep 7 16:39:12 gameserver sshd[1048]: debug2: notify_done: reading
Sep 7 16:39:12 gameserver sshd[1048]: debug1: Received SIGCHLD.
Sep 7 16:39:12 gameserver sshd[1048]: debug1: session_by_pid: pid 1050
Sep 7 16:39:12 gameserver sshd[1048]: debug1: session_exit_message: session 0 channel 0 pid 1050
Sep 7 16:39:12 gameserver sshd[1048]: debug2: channel 0: request exit-status confirm 0
Sep 7 16:39:12 gameserver sshd[1048]: debug1: session_exit_message: release channel 0
Sep 7 16:39:12 gameserver sshd[1048]: debug2: channel 0: write failed
Sep 7 16:39:12 gameserver sshd[1048]: debug2: channel 0: close_write
Sep 7 16:39:12 gameserver sshd[1048]: debug2: channel 0: output open -> closed
Sep 7 16:39:12 gameserver sshd[1048]: debug3: mm_request_send entering: type 27
Sep 7 16:39:12 gameserver sshd[1048]: debug2: channel 0: send close
Sep 7 16:39:12 gameserver sshd[1045]: debug3: monitor_read: checking request 27
Sep 7 16:39:12 gameserver sshd[1045]: debug3: mm_answer_pty_cleanup entering
Sep 7 16:39:12 gameserver sshd[1048]: debug3: channel 0: will not send data after close
Sep 7 16:39:12 gameserver sshd[1045]: debug1: session_by_tty: session 0 tty /dev/ttyp0
Sep 7 16:39:12 gameserver sshd[1045]: debug3: mm_session_close: session 0 pid 1048
Sep 7 16:39:12 gameserver sshd[1045]: debug3: mm_session_close: tty /dev/ttyp0 ptyfd 4
Sep 7 16:39:12 gameserver sshd[1045]: debug1: session_pty_cleanup: session 0 release /dev/ttyp0
Sep 7 16:39:12 gameserver sshd[1045]: debug3: mm_request_receive entering
Sep 7 16:39:12 gameserver sshd[1048]: debug2: channel 0: rcvd close
Sep 7 16:39:12 gameserver sshd[1048]: debug3: channel 0: will not send data after close
Sep 7 16:39:12 gameserver sshd[1048]: debug2: channel 0: is dead
Sep 7 16:39:12 gameserver sshd[1048]: debug2: channel 0: gc: notify user
Sep 7 16:39:12 gameserver sshd[1048]: debug1: session_by_channel: session 0 channel 0
Sep 7 16:39:12 gameserver sshd[1048]: debug1: session_close_by_channel: channel 0 child 0
Sep 7 16:39:12 gameserver sshd[1048]: debug1: session_close: session 0 pid 0
Sep 7 16:39:12 gameserver sshd[1048]: debug2: channel 0: gc: user detached
Sep 7 16:39:12 gameserver sshd[1048]: debug2: channel 0: is dead
Sep 7 16:39:12 gameserver sshd[1048]: debug2: channel 0: garbage collecting
Sep 7 16:39:12 gameserver sshd[1048]: debug1: channel 0: free: server-session, nchannels 1
Sep 7 16:39:12 gameserver sshd[1048]: debug3: channel 0: status: The following connections are open:\r\n #0 server-session (t4 r256 i3/0 o3/0 fd -1/-1 cfd -1)\r\n
Sep 7 16:39:12 gameserver sshd[1048]: debug3: channel 0: close_fds r -1 w -1 e -1 c -1
Sep 7 16:39:12 gameserver sshd[1048]: debug1: do_cleanup
Sep 7 16:39:12 gameserver sshd[1048]: debug1: PAM: cleanup
Sep 7 16:39:12 gameserver sshd[1048]: debug3: PAM: sshpam_thread_cleanup entering
Sep 7 16:39:12 gameserver sshd[1048]: debug1: PAM: cleanup
Sep 7 16:39:12 gameserver sshd[1048]: debug3: mm_audit_event entering
Sep 7 16:39:12 gameserver sshd[1048]: debug3: mm_request_send entering: type 56
Sep 7 16:39:12 gameserver sshd[1045]: debug3: monitor_read: checking request 56
Sep 7 16:39:12 gameserver sshd[1048]: debug3: mm_request_send entering: type 58
Sep 7 16:39:12 gameserver sshd[1045]: debug3: mm_answer_audit_event entering
Sep 7 16:39:12 gameserver sshd[1045]: debug3: mm_request_receive entering
Sep 7 16:39:12 gameserver sshd[1045]: debug3: monitor_read: checking request 58
Sep 7 16:39:12 gameserver sshd[1045]: debug3: mm_answer_term: tearing down sessions
Sep 7 16:45:19 gameserver sshd[1080]: debug2: fd 3 setting O_NONBLOCK
Sep 7 16:45:19 gameserver sshd[1080]: debug1: Bind to port 22 on ::.
Sep 7 16:45:19 gameserver sshd[1080]: debug2: fd 4 setting O_NONBLOCK
Sep 7 16:45:19 gameserver sshd[1080]: debug1: Bind to port 22 on 0.0.0.0.
Sep 7 16:45:38 gameserver sshd[1080]: debug1: fd 5 clearing O_NONBLOCK
Sep 7 16:45:38 gameserver sshd[1080]: debug1: Forked child 1081.
Sep 7 16:45:38 gameserver sshd[1080]: debug3: send_rexec_state: entering fd = 8 config len 181
Sep 7 16:45:38 gameserver sshd[1080]: debug3: ssh_msg_send: type 0
Sep 7 16:45:38 gameserver sshd[1081]: debug1: rexec start in 5 out 5 newsock 5 pipe 7 sock 8
Sep 7 16:45:38 gameserver sshd[1080]: debug3: send_rexec_state: done
Sep 7 16:45:38 gameserver sshd[1081]: debug1: inetd sockets after dupping: 3, 3
Sep 7 16:45:38 gameserver sshd[1081]: debug1: res_init()
Sep 7 16:45:38 gameserver sshd[1081]: debug1: Client protocol version 2.0; client software version PuTTY_Release_0.60
Sep 7 16:45:38 gameserver sshd[1081]: debug1: no match: PuTTY_Release_0.60
Sep 7 16:45:38 gameserver sshd[1081]: debug1: Enabling compatibility mode for protocol 2.0
Sep 7 16:45:38 gameserver sshd[1081]: debug1: Local version string SSH-2.0-OpenSSH_4.5p1 FreeBSD-20061110
Sep 7 16:45:38 gameserver sshd[1081]: debug2: fd 3 setting O_NONBLOCK
Sep 7 16:45:38 gameserver sshd[1081]: debug2: Network child is on pid 1082
Sep 7 16:45:38 gameserver sshd[1081]: debug3: preauth child monitor started
Sep 7 16:45:38 gameserver sshd[1081]: debug3: mm_request_receive entering
Sep 7 16:45:38 gameserver sshd[1081]: debug3: monitor_read: checking request 0
Sep 7 16:45:38 gameserver sshd[1081]: debug3: mm_answer_moduli: got parameters: 1024 4096 8192
Sep 7 16:45:38 gameserver sshd[1081]: debug3: mm_request_send entering: type 1
Sep 7 16:45:38 gameserver sshd[1081]: debug2: monitor_read: 0 used once, disabling now
Sep 7 16:45:38 gameserver sshd[1081]: debug3: mm_request_receive entering
Sep 7 16:45:38 gameserver sshd[1081]: debug3: monitor_read: checking request 4
Sep 7 16:45:38 gameserver sshd[1081]: debug3: mm_answer_sign
Sep 7 16:45:38 gameserver sshd[1081]: debug3: mm_answer_sign: signature 0x801a12100(55)
Sep 7 16:45:38 gameserver sshd[1081]: debug3: mm_request_send entering: type 5
Sep 7 16:45:38 gameserver sshd[1081]: debug2: monitor_read: 4 used once, disabling now
Sep 7 16:45:38 gameserver sshd[1081]: debug3: mm_request_receive entering
Sep 7 16:45:40 gameserver sshd[1081]: debug3: monitor_read: checking request 6
Sep 7 16:45:40 gameserver sshd[1081]: debug3: mm_answer_pwnamallow
Sep 7 16:45:40 gameserver sshd[1081]: debug2: parse_server_config: config reprocess config len 181
Sep 7 16:45:40 gameserver sshd[1081]: debug3: mm_answer_pwnamallow: sending MONITOR_ANS_PWNAM: 1
Sep 7 16:45:40 gameserver sshd[1081]: debug3: mm_request_send entering: type 7
Sep 7 16:45:40 gameserver sshd[1081]: debug2: monitor_read: 6 used once, disabling now
Sep 7 16:45:40 gameserver sshd[1081]: debug3: mm_request_receive entering
Sep 7 16:45:40 gameserver sshd[1081]: debug3: monitor_read: checking request 45
Sep 7 16:45:40 gameserver sshd[1081]: debug1: PAM: initializing for "Zavod"
Sep 7 16:45:40 gameserver sshd[1081]: debug1: PAM: setting PAM_RHOST to "95.69.218.3"
Sep 7 16:45:40 gameserver sshd[1081]: debug2: monitor_read: 45 used once, disabling now
Sep 7 16:45:40 gameserver sshd[1081]: debug3: mm_request_receive entering
Sep 7 16:45:40 gameserver sshd[1081]: debug3: monitor_read: checking request 3
Sep 7 16:45:40 gameserver sshd[1081]: debug3: mm_answer_authserv: service=ssh-connection, style=
Sep 7 16:45:40 gameserver sshd[1081]: debug2: monitor_read: 3 used once, disabling now
Sep 7 16:45:40 gameserver sshd[1081]: debug3: mm_request_receive entering
Sep 7 16:45:40 gameserver sshd[1081]: debug3: monitor_read: checking request 48
Sep 7 16:45:40 gameserver sshd[1081]: debug3: mm_answer_pam_init_ctx
Sep 7 16:45:40 gameserver sshd[1081]: debug3: PAM: sshpam_init_ctx entering
Sep 7 16:45:40 gameserver sshd[1081]: debug3: mm_request_send entering: type 49
Sep 7 16:45:40 gameserver sshd[1081]: debug3: mm_request_receive entering
Sep 7 16:45:40 gameserver sshd[1083]: debug3: PAM: sshpam_thread_conv entering, 1 messages
Sep 7 16:45:40 gameserver sshd[1083]: debug3: ssh_msg_send: type 1
Sep 7 16:45:40 gameserver sshd[1083]: debug3: ssh_msg_recv entering
Sep 7 16:45:40 gameserver sshd[1081]: debug3: monitor_read: checking request 50
Sep 7 16:45:40 gameserver sshd[1081]: debug3: mm_answer_pam_query
Sep 7 16:45:40 gameserver sshd[1081]: debug3: PAM: sshpam_query entering
Sep 7 16:45:40 gameserver sshd[1081]: debug3: ssh_msg_recv entering
Sep 7 16:45:40 gameserver sshd[1081]: debug3: mm_request_send entering: type 51
Sep 7 16:45:40 gameserver sshd[1081]: debug3: mm_request_receive entering
Sep 7 16:45:42 gameserver sshd[1081]: debug3: monitor_read: checking request 52
Sep 7 16:45:42 gameserver sshd[1081]: debug3: mm_answer_pam_respond
Sep 7 16:45:42 gameserver sshd[1081]: debug2: PAM: sshpam_respond entering, 1 responses
Sep 7 16:45:42 gameserver sshd[1081]: debug3: ssh_msg_send: type 6
Sep 7 16:45:42 gameserver sshd[1081]: debug3: mm_request_send entering: type 53
Sep 7 16:45:42 gameserver sshd[1081]: debug3: mm_request_receive entering
Sep 7 16:45:42 gameserver sshd[1083]: debug1: do_pam_account: called
Sep 7 16:45:42 gameserver sshd[1083]: debug3: PAM: do_pam_account pam_acct_mgmt = 0 (success)
Sep 7 16:45:42 gameserver sshd[1083]: debug3: ssh_msg_send: type 0
Sep 7 16:45:42 gameserver sshd[1081]: debug3: monitor_read: checking request 50
Sep 7 16:45:42 gameserver sshd[1081]: debug3: mm_answer_pam_query
Sep 7 16:45:42 gameserver sshd[1081]: debug3: PAM: sshpam_query entering
Sep 7 16:45:42 gameserver sshd[1081]: debug3: ssh_msg_recv entering
Sep 7 16:45:42 gameserver sshd[1081]: debug3: PAM: import_environments entering
Sep 7 16:45:42 gameserver sshd[1081]: debug3: sshpam_password_change_required 0
Sep 7 16:45:42 gameserver sshd[1081]: debug3: PAM: num env strings 0
Sep 7 16:45:42 gameserver sshd[1081]: debug1: PAM: num PAM env strings 0
Sep 7 16:45:42 gameserver sshd[1081]: debug3: mm_request_send entering: type 51
Sep 7 16:45:42 gameserver sshd[1081]: debug3: mm_request_receive entering
Sep 7 16:45:42 gameserver sshd[1081]: debug3: monitor_read: checking request 52
Sep 7 16:45:42 gameserver sshd[1081]: debug3: mm_answer_pam_respond
Sep 7 16:45:42 gameserver sshd[1081]: debug2: PAM: sshpam_respond entering, 0 responses
Sep 7 16:45:42 gameserver sshd[1081]: debug3: mm_request_send entering: type 53
Sep 7 16:45:42 gameserver sshd[1081]: debug3: mm_request_receive entering
Sep 7 16:45:42 gameserver sshd[1081]: debug3: monitor_read: checking request 54
Sep 7 16:45:42 gameserver sshd[1081]: debug3: mm_answer_pam_free_ctx
Sep 7 16:45:42 gameserver sshd[1081]: debug3: PAM: sshpam_free_ctx entering
Sep 7 16:45:42 gameserver sshd[1081]: debug3: PAM: sshpam_thread_cleanup entering
Sep 7 16:45:42 gameserver sshd[1081]: debug3: mm_request_send entering: type 55
Sep 7 16:45:42 gameserver sshd[1081]: debug2: monitor_read: 54 used once, disabling now
Sep 7 16:45:42 gameserver sshd[1081]: debug3: mm_request_receive_expect entering: type 46
Sep 7 16:45:42 gameserver sshd[1081]: debug3: mm_request_receive entering
Sep 7 16:45:42 gameserver sshd[1081]: debug1: do_pam_account: called
Sep 7 16:45:42 gameserver sshd[1081]: debug3: mm_request_send entering: type 47
Sep 7 16:45:42 gameserver sshd[1081]: debug1: monitor_child_preauth: Zavod has been authenticated by privileged process
Sep 7 16:45:42 gameserver sshd[1081]: debug3: mm_get_keystate: Waiting for new keys
Sep 7 16:45:42 gameserver sshd[1081]: debug3: mm_request_receive_expect entering: type 24
Sep 7 16:45:42 gameserver sshd[1081]: debug3: mm_request_receive entering
Sep 7 16:45:42 gameserver sshd[1081]: debug3: mm_newkeys_from_blob: 0x801a3b270(143)
Sep 7 16:45:42 gameserver sshd[1081]: debug2: mac_init: found hmac-sha1
Sep 7 16:45:42 gameserver sshd[1081]: debug3: mm_get_keystate: Waiting for second key
Sep 7 16:45:42 gameserver sshd[1081]: debug3: mm_newkeys_from_blob: 0x801a3b270(143)
Sep 7 16:45:42 gameserver sshd[1081]: debug2: mac_init: found hmac-sha1
Sep 7 16:45:42 gameserver sshd[1081]: debug3: mm_get_keystate: Getting compression state
Sep 7 16:45:42 gameserver sshd[1081]: debug3: mm_get_keystate: Getting Network I/O buffers
Sep 7 16:45:42 gameserver sshd[1081]: debug3: mm_share_sync: Share sync
Sep 7 16:45:42 gameserver sshd[1081]: debug3: mm_share_sync: Share sync end
Sep 7 16:45:42 gameserver sshd[1081]: debug2: User child is on pid 1084
Sep 7 16:45:42 gameserver sshd[1081]: debug3: mm_request_receive entering
Sep 7 16:45:42 gameserver sshd[1084]: debug3: PAM: opening session
Sep 7 16:45:42 gameserver sshd[1084]: debug1: PAM: reinitializing credentials
Sep 7 16:45:42 gameserver sshd[1084]: debug2: set_newkeys: mode 0
Sep 7 16:45:42 gameserver sshd[1084]: debug2: cipher_init: set keylen (16 -> 32)
Sep 7 16:45:42 gameserver sshd[1084]: debug2: set_newkeys: mode 1
Sep 7 16:45:42 gameserver sshd[1084]: debug2: cipher_init: set keylen (16 -> 32)
Sep 7 16:45:42 gameserver sshd[1084]: debug1: Entering interactive session for SSH2.
Sep 7 16:45:42 gameserver sshd[1084]: debug2: fd 5 setting O_NONBLOCK
Sep 7 16:45:42 gameserver sshd[1084]: debug2: fd 6 setting O_NONBLOCK
Sep 7 16:45:42 gameserver sshd[1084]: debug1: server_init_dispatch_20
Sep 7 16:45:42 gameserver sshd[1084]: debug1: server_input_channel_open: ctype session rchan 256 win 16384 max 16384
Sep 7 16:45:42 gameserver sshd[1084]: debug1: input_session_request
Sep 7 16:45:42 gameserver sshd[1084]: debug1: channel 0: new [server-session]
Sep 7 16:45:42 gameserver sshd[1084]: debug1: session_new: init
Sep 7 16:45:42 gameserver sshd[1084]: debug1: session_new: session 0
Sep 7 16:45:42 gameserver sshd[1084]: debug1: session_open: channel 0
Sep 7 16:45:42 gameserver sshd[1084]: debug1: session_open: session 0: link with channel 0
Sep 7 16:45:42 gameserver sshd[1084]: debug1: server_input_channel_open: confirm session
Sep 7 16:45:42 gameserver sshd[1084]: debug1: server_input_channel_req: channel 0 request pty-req reply 1
Sep 7 16:45:42 gameserver sshd[1084]: debug1: session_by_channel: session 0 channel 0
Sep 7 16:45:42 gameserver sshd[1084]: debug1: session_input_channel_req: session 0 req pty-req
Sep 7 16:45:42 gameserver sshd[1084]: debug1: Allocating pty.
Sep 7 16:45:42 gameserver sshd[1084]: debug3: mm_request_send entering: type 25
Sep 7 16:45:42 gameserver sshd[1084]: debug3: mm_pty_allocate: waiting for MONITOR_ANS_PTY
Sep 7 16:45:42 gameserver sshd[1081]: debug3: monitor_read: checking request 25
Sep 7 16:45:42 gameserver sshd[1084]: debug3: mm_request_receive_expect entering: type 26
Sep 7 16:45:42 gameserver sshd[1081]: debug3: mm_answer_pty entering
Sep 7 16:45:42 gameserver sshd[1084]: debug3: mm_request_receive entering
Sep 7 16:45:42 gameserver sshd[1081]: debug1: session_new: init
Sep 7 16:45:42 gameserver sshd[1081]: debug1: session_new: session 0
Sep 7 16:45:42 gameserver sshd[1081]: debug3: mm_request_send entering: type 26
Sep 7 16:45:42 gameserver sshd[1081]: debug3: mm_answer_pty: tty /dev/ttyp0 ptyfd 4
Sep 7 16:45:42 gameserver sshd[1081]: debug3: mm_request_receive entering
Sep 7 16:45:42 gameserver sshd[1084]: debug1: session_pty_req: session 0 alloc /dev/ttyp0
Sep 7 16:45:42 gameserver sshd[1084]: debug3: tty_parse_modes: SSH2 n_bytes 16
Sep 7 16:45:42 gameserver sshd[1084]: debug3: tty_parse_modes: 3 127
Sep 7 16:45:42 gameserver sshd[1084]: debug3: tty_parse_modes: ispeed 38400
Sep 7 16:45:42 gameserver sshd[1084]: debug3: tty_parse_modes: ospeed 38400
Sep 7 16:45:42 gameserver sshd[1084]: debug1: server_input_channel_req: channel 0 request shell reply 1
Sep 7 16:45:42 gameserver sshd[1084]: debug1: session_by_channel: session 0 channel 0
Sep 7 16:45:42 gameserver sshd[1084]: debug1: session_input_channel_req: session 0 req shell
Sep 7 16:45:42 gameserver sshd[1084]: debug1: PAM: setting PAM_TTY to "/dev/ttyp0"
Sep 7 16:45:42 gameserver sshd[1084]: debug2: fd 3 setting TCP_NODELAY
Sep 7 16:45:42 gameserver sshd[1086]: debug1: Setting controlling tty using TIOCSCTTY.
Sep 7 16:45:42 gameserver sshd[1084]: debug2: channel 0: rfd 8 isatty
Sep 7 16:45:42 gameserver sshd[1084]: debug2: fd 8 setting O_NONBLOCK
Sep 7 16:45:42 gameserver sshd[1084]: debug3: fd 7 is O_NONBLOCK
Sep 7 16:45:42 gameserver sshd[1086]: debug3: Copy environment: FTP_PASSIVE_MODE=YES
Sep 7 16:45:42 gameserver sshd[1086]: debug3: Copy environment: BLOCKSIZE=K
Sep 7 16:45:42 gameserver sshd[1086]: debug3: Copy environment: MAIL=/var/mail/Zavod
Sep 7 16:45:42 gameserver sshd[1086]: debug3: Copy environment: PATH=/sbin:/bin:/usr/sbin:/usr/bin:/usr/games:/usr/local/sbin:/usr/local/bin:/home/Zavod/bin
Sep 7 16:45:42 gameserver sshd[1086]: debug3: channel 0: close_fds r -1 w -1 e -1 c -1
Sep 7 16:45:42 gameserver sshd[1084]: debug2: channel 0: read<=0 rfd 8 len 0
Sep 7 16:45:42 gameserver sshd[1084]: debug2: channel 0: read failed
Sep 7 16:45:42 gameserver sshd[1084]: debug2: channel 0: close_read
Sep 7 16:45:42 gameserver sshd[1084]: debug2: channel 0: input open -> drain
Sep 7 16:45:42 gameserver sshd[1084]: debug2: channel 0: ibuf empty
Sep 7 16:45:42 gameserver sshd[1084]: debug2: channel 0: send eof
Sep 7 16:45:42 gameserver sshd[1084]: debug2: channel 0: input drain -> closed
Sep 7 16:45:42 gameserver sshd[1084]: debug2: notify_done: reading
Sep 7 16:45:42 gameserver sshd[1084]: debug1: Received SIGCHLD.
Sep 7 16:45:42 gameserver sshd[1084]: debug1: session_by_pid: pid 1086
Sep 7 16:45:42 gameserver sshd[1084]: debug1: session_exit_message: session 0 channel 0 pid 1086
Sep 7 16:45:42 gameserver sshd[1084]: debug2: channel 0: request exit-status confirm 0
Sep 7 16:45:42 gameserver sshd[1084]: debug1: session_exit_message: release channel 0
Sep 7 16:45:42 gameserver sshd[1084]: debug2: channel 0: write failed
Sep 7 16:45:42 gameserver sshd[1084]: debug2: channel 0: close_write
Sep 7 16:45:42 gameserver sshd[1084]: debug2: channel 0: output open -> closed
Sep 7 16:45:42 gameserver sshd[1084]: debug3: mm_request_send entering: type 27
Sep 7 16:45:42 gameserver sshd[1084]: debug2: channel 0: send close
Sep 7 16:45:42 gameserver sshd[1081]: debug3: monitor_read: checking request 27
Sep 7 16:45:42 gameserver sshd[1081]: debug3: mm_answer_pty_cleanup entering
Sep 7 16:45:42 gameserver sshd[1084]: debug3: channel 0: will not send data after close
Sep 7 16:45:42 gameserver sshd[1081]: debug1: session_by_tty: session 0 tty /dev/ttyp0
Sep 7 16:45:42 gameserver sshd[1081]: debug3: mm_session_close: session 0 pid 1084
Sep 7 16:45:42 gameserver sshd[1081]: debug3: mm_session_close: tty /dev/ttyp0 ptyfd 4
Sep 7 16:45:42 gameserver sshd[1081]: debug1: session_pty_cleanup: session 0 release /dev/ttyp0
Sep 7 16:45:42 gameserver sshd[1081]: debug3: mm_request_receive entering
Sep 7 16:45:42 gameserver sshd[1084]: debug2: channel 0: rcvd close
Sep 7 16:45:42 gameserver sshd[1084]: debug3: channel 0: will not send data after close
Sep 7 16:45:42 gameserver sshd[1084]: debug2: channel 0: is dead
Sep 7 16:45:42 gameserver sshd[1084]: debug2: channel 0: gc: notify user
Sep 7 16:45:42 gameserver sshd[1084]: debug1: session_by_channel: session 0 channel 0
Sep 7 16:45:42 gameserver sshd[1084]: debug1: session_close_by_channel: channel 0 child 0
Sep 7 16:45:42 gameserver sshd[1084]: debug1: session_close: session 0 pid 0
Sep 7 16:45:42 gameserver sshd[1084]: debug2: channel 0: gc: user detached
Sep 7 16:45:42 gameserver sshd[1084]: debug2: channel 0: is dead
Sep 7 16:45:42 gameserver sshd[1084]: debug2: channel 0: garbage collecting
Sep 7 16:45:42 gameserver sshd[1084]: debug1: channel 0: free: server-session, nchannels 1
Sep 7 16:45:42 gameserver sshd[1084]: debug3: channel 0: status: The following connections are open:\r\n #0 server-session (t4 r256 i3/0 o3/0 fd -1/-1 cfd -1)\r\n
Sep 7 16:45:42 gameserver sshd[1084]: debug3: channel 0: close_fds r -1 w -1 e -1 c -1
Sep 7 16:45:42 gameserver sshd[1084]: debug1: do_cleanup
Sep 7 16:45:42 gameserver sshd[1084]: debug1: PAM: cleanup
Sep 7 16:45:42 gameserver sshd[1084]: debug3: PAM: sshpam_thread_cleanup entering
Sep 7 16:45:42 gameserver sshd[1084]: debug1: PAM: cleanup
Sep 7 16:45:42 gameserver sshd[1084]: debug3: mm_audit_event entering
Sep 7 16:45:42 gameserver sshd[1084]: debug3: mm_request_send entering: type 56
Sep 7 16:45:42 gameserver sshd[1081]: debug3: monitor_read: checking request 56
Sep 7 16:45:42 gameserver sshd[1084]: debug3: mm_request_send entering: type 58
Sep 7 16:45:42 gameserver sshd[1081]: debug3: mm_answer_audit_event entering
Sep 7 16:45:42 gameserver sshd[1081]: debug3: mm_request_receive entering
Sep 7 16:45:42 gameserver sshd[1081]: debug3: monitor_read: checking request 58
Sep 7 16:45:42 gameserver sshd[1081]: debug3: mm_answer_term: tearing down sessions